The Gnomon Workshop – Creating Stopmotion Felt in Substance 3D Designer

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Substance 3D Designer 的技术界面可能会让创意艺术家望而生畏。在这个时长 3 小时的研讨会中,Christopher Barischoff 指导您在 Substance 3D Designer 中构建功能强大的程序材质,这些材质可以在 Maya、Blender、Cinema 4D 或任何其他支持 Substance 插件的软件包中实时调整和自定义。

Christopher 介绍了创造性友好的技术,用于创建逼真的毛毡材料,无需编码、毛皮系统或复杂的表达。您的程序 .subsar 文件将无缝平铺,并允许您灵活地将其应用到使用公开参数的任何资产。 Christopher 的目标是帮助揭开 Substance 强大程序材质的神秘面纱,让您能够充分利用它们。

本研讨会包含供您参考的最终工作 .sbs 文件,以及 Maya 和 V-Ray 的起始场景文件。

Duration 2h 57m Project Files Included MP4

Title: The Gnomon Workshop – Creating Stopmotion Felt in Substance 3D Designer

Info:
Substance 3D Designer’s technical interface can be daunting for creative artists. In this 3-hour workshop, Christopher Barischoff guides you through building powerful procedural materials in Substance 3D Designer, which can be adjusted and customized live within Maya, Blender, Cinema 4D, or any other package that supports the Substance plugin.

Christopher covers creative-friendly techniques for creating a lifelike felted material without the need for coding, fur systems, or complex expressions. Your procedural .subsar file will tile seamlessly and allow the flexibility you need to apply it to any asset using exposed parameters. Christopher’s goal is to help demystify Substance’s powerful procedural materials to allow you to use them to your advantage.

Included with this workshop are the final working .sbs files for your reference, as well as a starting scene file for Maya and V-Ray.

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