
服装和布料材料的制作方法是角色艺术中不为人知的一部分,尽管它们与研究人体解剖学同样重要。 Erika Lochs 是一位主要角色艺术家,她利用自己制作服装的现实经验以及对历史服装的热爱来提高游戏角色服装的质量。在这个时长 3 小时的研讨会中,她分享了制作带兜帽的逼真维京长袍的完整工作流程,深入探讨了布料、纤维的理论、它们的制作和相互作用方式以及它们如何被损坏。
您将了解拥有良好参考资料的重要性,并了解良好的细节和故事讲述将如何帮助您实现最佳结果,而不会让您的资产挤满阿尔法。 Erika 使用专业技术,在 Marvelous Designer 中将理论付诸实践,根据她的经验,该软件可以提供可用于 ZBrush 的最佳结果。从那里,Erika 演示了她的 ZBrush 工作流程,用于对资源进行调整并添加精细细节,例如不对称、折叠和损坏。
作为奖励,Erika 展示了她使用 Substance Painter 和 Marmoset 4 完成这个综合研讨会的纹理和渲染工作流程。
本次研讨会提供的项目文件包括 Erika 的织物样本、Marvelous Designer 预设、收集的参考资料、她的 Marvelous Designer 文件以及她的 ZBrush 文件和渲染设置详细信息。
MP4 | Video: H264 1920×1080 | Audio: AAC 44100Hz 2 Ch
Language: English | Duration: 2h 52m | Size: 24.9 GB
Clothing and how cloth materials are made are an unsung part of character art, though they are just as important as studying human anatomy. Erika Lochs is a principal character artist who uses her real-world experience making clothes, and her love of historical clothing, to enhance the quality of her game characters’ attire. In this 3-hour workshop, she shares her complete workflow for creating a realistic Viking tunic with a hood, going in-depth into the theory of cloth, fibers, how they are made and interact, and how they can be damaged.
You’ll learn the importance of having good references and see how good detail and storytelling will help you achieve the best results — without overcrowding your assets with alphas. Using professional techniques, Erika puts the theory into practice in Marvelous Designer, a software that, in her experience, gives the best results that are ready to take into ZBrush. From there, Erika demonstrates her ZBrush workflow for making adjustments to the assets and adding fine details, such as asymmetry, folds, and damage.
As a bonus, Erika shows her texturing and rendering workflow using Substance Painter and Marmoset 4 to complete this comprehensive workshop.
Project files provided with this workshop include Erika’s fabric samples, Marvelous Designer presets, gathered references, her Marvelous Designer file, and her ZBrush file and render setup details.
CHAPTER LIST
00. Preview
01. Introduction
02. Fabric & Pattern
03. Fibers
04. Fabric Samples & Marvelous Designer Presets
05. Reference Gathering
06. Blockout in Marvelous Designer
07. Refining Tunics in Marvelous Designer
08. Refining the Hood & Extras in Marvelous Designer
09. Final Prep in Marvelous Designer & Export
10. ZBrush Refinements
11. Texturing & Rendering
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