Ultimate Intermediate Unreal Engine 5 FPS Course

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您好,感谢您关注我的课程。如果您选择购买课程,我将可以通过 Udemy 官方聊天板和私人直接消息回答您的问题并提供帮助。本课程涵盖了虚幻引擎 5.1 中独立模式 FPS 游戏的基础知识。如果您不选择使用虚幻引擎5.1,请在您选择寻求支持时告知我,以便我更好地为您提供帮助。我强烈推荐并建议本课程使用虚幻引擎 5.1 或 5.2,而不是 5.0。虚幻引擎 5.0 使用过时的用户玩家控制输入方案,它不再是主要方法。您将在本教程中学习新的用户玩家控制输入方案以及如何为第一人称射击游戏进行设置,玩家在枪后消灭敌人的人工智能,我们将在本教程中学习其基础知识。玩家可能会被敌人逃跑、被射击、被手榴弹攻击、甚至被杀死。玩家死亡后可以重新开始游戏、返回主菜单或退出游戏。进入主菜单后,玩家可以退出游戏或打开主游戏地图。感谢您考虑本课程,在我看来,它是一个很棒的开发人员工具。此致,- DR。无爱 感谢您考虑本课程,在我看来,它是一个很棒的开发人员工具。此致,- DR。无爱 感谢您考虑本课程,在我看来,它是一个很棒的开发人员工具。

Published 7/2023
Created by Dr. Loveless
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 36 Lectures ( 10h 5m ) | Size: 8.5 GB

Dr. Loveless Can Teach You to Make a Game.

What you’ll learn
Learn the basics of shooter games in Unreal Engine 5 Blueprint Visual Scripting
Create UI Widgets in Unreal Motion Graphics
Utilize Animation Blueprints and Animation State Machines to Control the Movement of your Player Character and Enemy AI
Create a class system for your weapons and Enemy AI
Learn to create a AAA style Grenade in Blueprint Visual Script in Unreal Engine 5
Create a Scoped Weapon
Make your Player Character: Jump, Sprint, Crouch, Walk, Shoot, Throw Grenades, Pick up Grenades, Pick up Ammo, Reload

Requirements
Some Knowledge Of Unreal Engine 4/5 Blueprint Visual Scripting

Description
Hello, Thank you for looking into my course. If you choose to purchase the course, I will be available to answer your questions and assist on the official Udemy chat boards and private direct messages. The course covers the basics of an FPS game in Standalone mode in Unreal Engine 5.1. If you do not choose to use Unreal Engine 5.1, please let me know that when you choose to ask for support so that I can better assist you. I highly recommend and it is recommended for this course to use Unreal Engine 5.1 or 5.2, NOT 5.0. Unreal Engine 5.0 uses an antiquated user player control input scheme and it is no longer the primary method. You will learn the new user player control input scheme in this tutorial and how to set it up for a First Person Shooter game, one where the player is behind a gun and eliminates enemy artificial intelligence, which we will learn the basics of in this tutorial. The player can, run from, be shot by, be grenade-attack(ed), and can be killed, by the enemy. The player will be able to restart the game once dead, return to the main menu, or quit the game. Once at the main menu, the player can quit the game or open the main play map.Thanks for considering the course, its a great developer’s tool in my opinion.Regards, – DR. LOVELESS

 

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