Unreal Engine 5 | Procedural Vfx Motion Graphics

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你会学到什么

了解如何将视觉创意转化为蓝图代码
学习优化交互式艺术项目以提高性能的关键
技术 作为艺术家和/或设计师开发蓝图编程技术
获得将虚幻引擎用作艺术和设计工具的舒适度

要求

无需编程经验,但准备好转变您的思维方式和发展思路。

描述

在本课程中,您将学习如何利用虚幻引擎 5 的强大功能来创建实时的完全程序化或生成的 FX 运动图形。无需再等待数小时才能看到您的渲染完成。只需单击一个按钮,您就可以实时生成新的 Houdini FX,如 VFX 运动图形。作为艺术家或设计师,潜入编程并不容易,而虚幻引擎可能会让人不知所措,尤其是因为它仍然非常适合游戏开发、ArchViz、虚拟制作等。这就是为什么你需要通过像这样的基于项目的课程来练习和培训来培养舒适感。

然后,最终您将掌握如何将您的视觉创意转化为工作蓝图代码的窍门。我接受过设计和计算机科学方面的正规培训,因此我将帮助您以艺术家和设计师可以理解的方式解释困难的概念或技术。在此过程中,您将获得重要的提示和技巧,这些技巧将在您未来的实时运动设计项目、交互式艺术装置等中为您提供帮助。 为运动图形或交互式艺术配置项目 动态材料和蓝图交互优化物理和图形演示/演示准备好的用户界面将虚幻引擎变成传统的离线渲染器

Harness the power of Unreal Engine 5 to create real-time procedural VFX Motion Graphics.

Published 11/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 796.52 MB | Duration: 1h 30m

What you’ll learn

Understand how to convert visual ideas into Blueprint code
Learn key techniques to optimize your interactive art projects for performance
Develop Blueprint programming techniques as an artist and/or designer
Gain comfort in using Unreal Engine as an art and design tool

Requirements

No programming experience required, but be ready to transform how you think and develop ideas.

Description

In this course, you will learn how to harness the power of Unreal Engine 5 to create a real-time fully procedural or generative FX motion graphics. No more waiting around for hours to see your renders finish. You will be able to generate a new Houdini FX like VFX motion graphics just with a click of a button in real-time.As an artist or designer, it’s not easy to dive into programming and Unreal Engine can be quite overwhelming, especially as it is still heavily catered towards game development, ArchViz, virtual production etc. That’s why you need to develop comfort by practicing and training through a project based course like this.

Then, eventually you will get the hang of how to turn your visual ideas into working Blueprint code.I have both formal training in design and computer science, so I will help you explain difficult concepts or techniques in a way artists and designers can understand. Along the way, you will pick up important tips and tricks that will help you in your future real-time motion design projects, interactive art installations etc. Configuring a project for motion graphics or interactive art Dynamic material and Blueprint interactionOptimizing physics and graphicsPresentation/demo ready user interfaceTurning Unreal Engine into a traditional offline renderer

Overview

Section 1: Introduction

Lecture 1 Course Intro

Lecture 2 Explanation

Section 2: Configure Project File

Lecture 3 Project Setup

Lecture 4 Project Settings

Lecture 5 Scene / Level Setup

Lecture 6 Material Creation

Section 3: Blueprint Logic

Lecture 7 BP_Cube Setup

Lecture 8 Spawn Locations Array

Lecture 9 Plan Implementation

Lecture 10 Event Begin Play

Lecture 11 StartSplit Event

Lecture 12 Disable Parent Cube

Lecture 13 SpawnCubes Event

Lecture 14 Fixing Mistakes

Lecture 15 Randomize MaxGenerations

Section 4: Dynamic Material

Lecture 16 Advanced Material

Lecture 17 Material Blueprint

Section 5: Optimization Techniques

Lecture 18 Physics Optimization

Lecture 19 DLSS Plugin

Section 6: Particle Effect

Lecture 20 Niagara Particles

Section 7: User Interface

Lecture 21 Custom Splash

Lecture 22 Widget Material

Lecture 23 Widget Layout

Lecture 24 Widget Blueprint

Section 8: High Quality Rendering

Lecture 25 Movie Render Queue

Lecture 26 Setup For Rendering

Lecture 27 Render Settings

Section 9: Course Outro

Lecture 28 Final Words

Artists and designers who want to utilize the cutting edge real-time rendering technologies.

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