
了解如何从零开始创建大型 RPG 世界和游戏资产模块化系统
您将学到什么
• 建立自己的地牢并像在真正的 RPG 游戏中一样在其中四处走动
• 享受从 Blender 到 Unreal Engine 5 的 3D 建模到游戏环境的过渡 – 唯一一款适合所有幻想 RPG 粉丝的游戏
• 创造近 100 个令人惊叹的中世纪地牢 kitbash 资产,使您能够构建每个学生都独一无二的地下地牢环境
• 在 Blender 中构建一个巨大的地牢完整模块化系统
• 使用 Blender 3 并了解其新界面和快捷方式
• 最大限度地利用您的参考资料来开发强大的游戏资产概念
• 选择通过完成虚幻引擎 5 课程的第二(独立)部分来继续您的游戏引擎建模之旅
• 优化模块化系统部件,准备将它们导出到虚幻引擎 5
• 了解如何打开游戏门、自定义碰撞以及有关 Niagara 火灾系统的所有信息
• 设置您的地牢,准备好与您自己的第三人称角色一起穿越虚幻引擎 5
• 创建动画风格化的火和灯光,包括火盆和燃烧的火把
• 使用虚幻引擎 5 的天空盒为完整的中世纪地牢场景维护和优化中世纪欧洲美学
• 了解修改器堆叠
• 课程中的课程介绍(a ) Blender 基础知识,(b) 材料和纹理,(c) 接缝、锐利和 UV。
• 学习如何使用 HDRI 作为您作品集的 3D 模型背景
• 完整的 UV 映射指南:UV 映射和 UV 展开您的模型
• 学习如何使用渲染来提高 Eevee 和 Cycles X 中 3D 环境的呈现质量
• 为专业 3D 艺术家作品集渲染一个高水平的地下中世纪地牢
•完成课程,这将是创建自己的 3D 世界和 RPG 游戏环境的第一步
要求
• 拥有一台计算机(Microsoft、Linux 或 Mac)
• 已下载 Blender(免费提供)和 Unreal Engine 5
• 渴望学习并热衷于 3D 建模和动画
• 下载所有课程资源,包括下载包
描述
课程描述
您是否曾经想建立自己的地牢并像在真正的 RPG 游戏中一样在其中四处走动?
加入“Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash”,因为没有比这更棒的了!在 Blender 和 Unreal Engine 5 中进行 3D 建模到游戏环境的旅程。
无论您是想要穿越并体验中世纪地牢环境的RPG迷或龙与地下城(DND)玩家,还是想为游戏设计中世纪地牢环境的游戏设计师,本课程都适合您!
你将成为地牢大师!
只需使用几个零件和大量创意,就可以建造一个带有蜿蜒墙壁和楼梯的错综复杂的结构。
漫步在完全由 Blender 3 构建的火炬照亮的地牢大厅中,并将其导出到虚幻引擎 5 (UE5) 中,使灯光和氛围更加神奇。
我们的“Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash”前 5 名
– 在 Blender 中构建一个巨大的地牢完整模块化系统
– 设置你的地牢,准备好用你自己的角色穿越
– 创建动画风格的火和照明
– 了解如何在游戏门中创建开口、自定义碰撞以及有关 Niagara 消防系统的所有信息
– 享受完成从 Blender 到 Unreal Engine 5 的完整指南 – 所有幻想 RPG 粉丝都喜欢它的唯一指南
本课程将让您访问超过 27 小时的 3D 艺术。
作为 2-1 课程,您可以选择在 Blender 中完成所有内容,或者也可以迁移到 Unreal Engine 5,并通过 68 节额外的课程真正让您的 3D 游戏环境栩栩如生!
本课程将让您了解专业人士使用的所有技术以及他们如何使用它们。学习如何通过老化 3D 游戏环境来实现真实感将是本课程学习目标的核心部分!
我在制作游戏中最大的“快乐时刻”之一就是能够四处走动和门……
是的,我们会教你如何开门。
使用 UE5 默认角色在您的地牢中四处走动,以获得充满惊奇的完全沉浸式体验,以及对我们称之为酷刑室的地牢深处发生的事情的不祥恐惧感!
造型
我们的“Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash”将带您踏上构建 90 个中世纪地牢 kitbash 部件的旅程。
加入最疯狂的中世纪地牢课程,创建一个模块化系统(又名 kitbash),为您的环境构建提供无限可能。通过完成本课程,您将能够在各个层次上构建庞大的下水道网络和单独的房间,包括使用第三人称角色打开的错综复杂的椅子和门。
您将创建墙壁、楼梯和下水道网络部件的变体,为每个学生构建一个独特的游戏环境。最后,优化您的模块化系统部件,准备将它们导出到虚幻引擎 5。
在我最近的课程取得成功之后,我们将对每个单独的资产进行建模、纹理化和最终确定,然后再进行下一个。学生们表示,这有助于他们在整个创作过程中保持兴奋,能够逐步看到他们的场景如何接近课程预览。
当然,您可以为自己设定一个挑战,并使中世纪地牢的各个方面多样化,例如更改纹理、添加更多房间或添加家具资产以使您的中世纪地牢更加活跃。
纹理和材料
“Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash”将在一个地方为您提供强化学习,让您可以访问超过 16 个参考资料、1 个中世纪地牢平面图、32 个自定义悬崖画笔、1 个 HDRI、55 个 Blender 纹理贴图 – 包括环境光遮蔽、金属、法线、粗糙度和镜面反射,33 个虚幻引擎 5 纹理贴图 – 包括基色、法线和组合环境光遮蔽/金属/粗糙度、1 个人体比例 .obj、90 个地牢模块化部件(如果您选择移动直接进入虚幻引擎 5),以及虚幻引擎 5 的内容,例如熔岩纹理、水纹理、瀑布动画表和天空盒。
node wrangler 是 Blender 中最好的免费内置插件之一,但大多数用户甚至不知道它。本课程将教您如何创建材料,了解如何获取所有这些美丽的纹理贴图并加以利用。
动态创建材料或更改纹理是您想要了解的内容。最大化您对 Blender 节点系统的了解将提高您的纹理水平并提高您使用材料的技能。
虚幻引擎 5:游戏引擎集成
通过完成虚幻引擎 5 课程的第二部分(独立)部分,继续您的建模到游戏引擎之旅。我们将深入探讨 Epic 的全新虚幻引擎 5。
通过“Blender 3 到 Unreal Engine 5 Dungeon Modular Kitbash”,您将学习从 Blender 导入单个模型到让它们在 UE5 中正常工作的所有内容。通过本课程,您将学习实时渲染游戏资产的基础知识。
了解如何使用蓝图编码、自定义碰撞以及有关 Niagara 火焰系统的所有内容来打开游戏门以创建粒子效果。在虚幻引擎 5 中使用您自己的第三人称角色来设置您的地牢,以供您穿越。
创建动画风格的火和照明,包括火盆和燃烧的火把。通过设置 8k 天空盒和动画熔岩材质来构建真实的游戏环境,以在您的中世纪地牢下方展示。
我们将了解如何导入和使用专门为虚幻引擎创建的纹理,并使用它们为我们的中世纪地牢环境创建材质。“Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash”还将介绍如何设置文件以创建干净的 UI。您在这里学到的技能可以完全转移到您未来的所有构建中。
照明与渲染
当我们在社交媒体上查看 3D 模型的渲染图时,我们可以看到不同艺术家的模型之间存在巨大差异。其中大部分通常不仅归因于艺术家的技能,而且部分归因于他们如何在模型中实现真实感。
通过加入“Blender 3 到 Unreal Engine 5 Dungeon Modular Kitbash”,您将了解特定类型的内置 Blender 照明功能,这些功能将增强您中世纪农庄的阴雨天气氛围。
我们将介绍用于您正在使用的特定机器的 Blender 渲染选项的许多陷阱和一些技术细节。我还将向您介绍全新的 Cycles X Blender 渲染器,并向您展示如何在 Eevee 中渲染您的中世纪地牢(如果您愿意的话)。
我们将一起为您希望将完成的模型上传到的任何多媒体网站创建投资组合渲染。
“Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash”是使用 Eevee 和 Cycles X 进行照明、渲染和阴影的完整指南。
课程资源和免费赠品
“Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash”资源包包括 16 个参考资料、1 个中世纪地牢平面图、32 个自定义悬崖画笔、1 个 HDRI、55 个 Blender 纹理贴图 – 包括环境光遮蔽、金属、法线、粗糙度和镜面反射,33虚幻引擎 5 纹理贴图——包括基色、法线和组合环境光遮蔽/金属/粗糙度、1 个人体比例 .obj、90 个地牢模块化部件(如果您选择直接进入虚幻引擎 5)和虚幻引擎 5 内容例如熔岩纹理、水纹理、瀑布动画表和天空盒。
加入本课程,参与超过 27 小时学习的 3D 建模之旅,您将在充满生机和动画的 AAA 中世纪游戏环境中离开。
查看免费介绍,我相信您将无法放下这门课程!
还是不确定?那么,让我告诉你这门课程的独特之处
– 创建 90 个令人惊叹的中世纪地牢工具包资产,使您能够为每个学生打造独一无二的地下地牢环境
– 在 Blender 中构建一个巨大的地牢完整模块化系统(又名 kitbash)
– 选择通过在虚幻引擎 5 中完成课程的第二(独立)部分来继续您的建模到游戏引擎之旅
– 优化模块化系统部件,准备将它们导出到虚幻引擎 5
– 了解如何打开游戏门、自定义碰撞以及有关 Niagara 消防系统的所有信息
– 在虚幻引擎 5 中使用您自己的第三人称角色设置您的地牢以供您穿越
– 创建动画风格的火和照明,包括火盆和火炬
让我们在这个八月创造一些充满历史灵感和生机的东西!
为了让您兴奋,想象一下这个中世纪的地牢环境与您的其他 3D Tudor 项目的契合程度。
要有创意!使用“在 Blender 中创建模块化 Kitbash”或在守卫塔下展示您的中世纪地牢 kitbash 环境。此外,考虑在场景的后面或上方创建一个环境,无论是使用“Blender 3 The Ultimate Medieval Scene Course”的远处中世纪农场、教堂还是使用“Blender to Unreal Engine 5 | 执行绞刑台”的暂存区 3D道具 | 中世纪绞刑架’。充分利用 Blender 3 和 Unreal Engine 5 (UE5) 的优势。
您可以将您的中世纪 RPG 地牢环境作为我们“在 Blender 中创建模块化 Kitbash”课程的一部分,根据“Blender 2.8 Complete Beginners Guide to 3D Modeling a Scene”在您的中世纪餐厅或小酒馆附近,或在您的中世纪井旁边或风车分别使用“Blender 2.8 创建您的第一个 3D 游戏模型”和“Blender to Unreal Engine 5”。
直到下一次,祝大家建模愉快!
尼尔 – 3D 都铎王朝
本课程面向谁
• 渴望学习如何构建中世纪主题 AAA 游戏就绪资产的初学者 3D 建模者,例如具有多个模块化部件的中世纪地牢工具箱
• 希望快速了解其新的和令人兴奋的 Blender 的爱好者变化
• 中级 3D 建模师希望将其建模提升到一个新的水平并通过提示和技巧改进他们的工作流程
• RPG 粉丝和龙与地下城 (DND) 玩家想要穿越并体验中世纪的地牢环境
• 游戏设计师谁想在虚幻引擎 5 中为游戏设计一个 RPG 中世纪地牢环境
Learn How to Create Massive RPG Worlds & Game Asset Modular Systems From Scratch
Published 08/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 137 lectures (26h 32m) | Size: 28 GB
What you’ll learn
• Building your own dungeon and walk around it like in a real RPG game
• Enjoying the 3D modelling to game environment transition from Blender to Unreal Engine 5 – the only one out there like it for all fantasy RPG fans
• Creating nearly 100 stunning medieval dungeon kitbash assets enabling you to build an underground dungeon environment unique to every student
• Building a massive dungeon complete modular system in Blender
• Using Blender 3 and understanding its new interface and shortcuts
• Maximising the potential of your references to develop strong game asset concepts
• Choosing to continue your modelling to game engine journey by completing the second (independent) part of the course in Unreal Engine 5
• Optimising modular system parts ready to export them into Unreal Engine 5
• Learn how to open a game door, custom collisions, and all about the Niagara fire systems
• Setting up your dungeon ready for walking through with your very own third-person character in Unreal Engine 5
• Creating animated stylized fire and lighting, including braziers, and flaming torches
• Maintaining and optimising medieval Europe aesthetics for a full medieval dungeon scene using an Unreal Engine 5 skybox
• Understanding modifier stacking
• A course within a course introduction into (a) Blender basics, (b) materials and textures, (c) seams, sharps, and UVs.
• Learning how to use HDRIs as 3D model backgrounds for your portfolio
• Complete UV Mapping Guide: UV mapping and UV unwrapping your model
• Learning how to use rendering to improve the quality of presentation for your 3D environment in Eevee and Cycles X
• Rendering an underground medieval dungeon to a high level for professional 3D artist portfolios
• Complete the course which is going to be the first steppingstone to creating your own 3D world and RPG game environment
Requirements
• To own a computer (Microsoft, Linux or Mac)
• To have downloaded Blender (available for free) and Unreal Engine 5
• A thirst to learn and excitement about 3D modelling and animation
• To download all course resources including a download pack
Description
Course Description
Have you ever wanted to build your own dungeon and walk around it like in a real RPG game?
Join ‘Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash’ because there’s nothing like it! Go on a journey of 3D modelling to game environment in Blender and Unreal Engine 5.
Whether you are a RPG fan or dungeons and dragons (DND) player who wants to walk through and experience a medieval dungeon environment, or a game designer who would like to design a medieval dungeon environment for games, this course is perfect for you!
You will become a dungeon master!
Build an intricate structure with winding walls and stairs using just a few parts and a lot of creativity.
Walk the halls of a dungeon lit by torches built entirely in Blender 3 and export it into Unreal Engine 5 (UE5) to make the lighting and atmospherics even more magical.
Our ‘Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash’ top 5
– Build a massive dungeon complete modular system in Blender
– Set up your dungeon ready for walking through with your very own character
– Create animated stylized fire and lighting
– Learn how to create opening in game door, custom collisions, and all about the Niagara fire systems
– Enjoy completing a complete guide from Blender to Unreal Engine 5 – the only one out there like it for all fantasy RPG fans
This course will give you access to just over 27 hours of 3D art.
As a 2-1 course, you have the option to complete everything in Blender or move onto Unreal Engine 5 as well and truly bring your 3D game environment to life through 68 additional lessons!
This course will see you learn all the techniques pros use and how they use them. Learning how to achieve realism through aging your 3D game environments will be a central part of this course’s learning objectives!
One of my biggest ‘happy moments’ in making games is being able to walk around and doors…
Yes, we will teach you how to OPEN DOORS.
Walk around your dungeon with the UE5 default character for the full immersive experience filled with wonder and the ominous feeling of fear about what is going on in the depths of the dungeon which we call the torture room!
Modeling
Our ‘Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash’ will take you on a journey of building 90 medieval dungeon kitbash parts.
Join the craziest medieval dungeon course to create a modular system (aka kitbash) with infinite possibilities for your environment build. By completing the course, you will be able to build vast sewer networks and individual rooms on various levels including intricate chairs and doors that open using a third-person character.
You will be creating variations of walls, stairs, and sewer network parts to build a game environment unique to every student. Finally, optimize your modular system parts ready to export them into Unreal Engine 5.
Following the success of my latest courses, we will be modelling, texturing, and finalizing every individual asset before moving on to the next. Students have said that this has helped them in staying excited throughout the creation process, being able to see how their scene comes closer to the course preview step-by-step.
Of course, you could set yourself a challenge and diversify aspects of the medieval dungeon such as changing the textures, adding more rooms, or adding furniture assets to make your medieval dungeon more alive.
Texturing and Materials
‘Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash’ will provide you with intensive learning all in one place, giving you access to over 16 references, 1 medieval dungeon floor plan, 32 custom cliff brushes, 1 HDRI, 55 Blender texture maps -including ambient occlusion, metalic, normal, roughness and specular, 33 Unreal Engine 5 texture maps – including base colour, normal, and combined ambient occlusion / metalic / roughness, 1 human scale .obj, 90 dungeon modular parts (in case you choose to move straight into Unreal Engine 5), and Unreal Engine 5 content such as the lava texture, water texture, waterfall animation sheet, and skybox.
The node wrangler is one of the best free built-in addons within Blender but most users are not even aware of it. This course will teach you how to create your materials, find out how to take all of those beautiful texture maps and make use of them.
Creating your materials or altering textures on the fly is something you will want to learn about. Maximising your knowledge of Blender’s node system will raise the level of your textures and skill up your skill in working with materials.
Unreal Engine 5: Game Engine Integration
Continue your modelling to game engine journey by completing the second (independent) part of the course in Unreal Engine 5. We will be taking a deep dive into Epic’s all new Unreal Engine 5.
Through ‘Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash’ you will be learning everything right from importing individual models from Blender to having them work correctly in UE5. Through this course, you will learn the basics of bringing your games asset to life, rendered in real time.
Learn how to open a game door using blueprint coding, custom collisions, and all about the Niagara fire systems to create particle effects. Work towards setting up your dungeon ready for walking through with your very own third-person character in Unreal Engine 5.
Create animated stylized fire and lighting, including braziers, and flaming torches. Build a real game environment by setting up an 8k skybox and animated lava material to feature underneath your medieval dungeon.
We will look at how to import and use textures created specifically for Unreal Engine and use them to create the materials for our medieval dungeon environment. ‘Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash’ will also be an introduction into how to set up files to create a clean UI. The skills you learn here are fully transferable to all your future builds.
Lighting & Rendering
When we look at renders of 3D models on social media, we can see a huge difference between models of different artists. Most of this can be normally attributed to not only the skills of the artist but part of it can be attributed to how they achieve realism in their models.
By joining ‘Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash’, you will learn about specific types of in-built Blender lighting functionalities that will enhance the rainy weather atmosphere of your medieval farmstead.
We will be going through the many pitfalls and some technical details of what Blender render options to use for the specific machine you are using. I will also be introducing you to the all-new Cycles X Blender renderer and showing you how to render out your medieval dungeon in Eevee if you so choose.
Together, we will be creating a portfolio render for any multimedia site you wish to upload your completed model to.
‘Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash’ is a complete guide into using Eevee and Cycles X for lighting, rendering, shadow.
Course Resources & Freebies
The ‘Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash’ resource pack includes 16 references, 1 medieval dungeon floor plan, 32 custom cliff brushes, 1 HDRI, 55 Blender texture maps -including ambient occlusion, metalic, normal, roughness and specular, 33 Unreal Engine 5 texture maps – including base colour, normal, and combined ambient occlusion / metalic / roughness, 1 human scale .obj, 90 dungeon modular parts (in case you choose to move straight into Unreal Engine 5), and Unreal Engine 5 content such as the lava texture, water texture, waterfall animation sheet, and skybox.
Join this course and come be part of a 3D modelling journey of over 27 hours of learning that will see you go away with a game-ready AAA medieval game environment full of life and animation.
Check out the free introduction and I am sure you won’t be able to put this course down!
Still unsure? Then, let me tell you what’s unique about this course
– Creating 90 stunning medieval dungeon kitbash assets enabling you to build an underground dungeon environment unique to every student
– Building a massive dungeon complete modular system (aka kitbash) in Blender
– Choosing to continue your modelling to game engine journey by completing the second (independent) part of the course in Unreal Engine 5
– Optimising modular system parts ready to export them into Unreal Engine 5
– Learn how to open a game door, custom collisions, and all about the Niagara fire systems
– Setting up your dungeon ready for walking through with your very own third-person character in Unreal Engine 5
– Creating animated stylized fire and lighting, including braziers, and flaming torches
Let’s create something history inspired and full of life this August!
To get you pumped, imagine how well this medieval dungeon environment fits in with your other 3D Tudor projects.
Be creative! Feature your medieval dungeon kitbash environment underneath a medieval castle keep with ‘Creating a Modular Kitbash in Blender’ or underneath a guard’s tower instead. Also, think about creating an environment behind or above your scene, be it a medieval farm in the far distance using ‘Blender 3 The Ultimate Medieval Scene Course’, a church or an execution gallows staging area with ‘Blender to Unreal Engine 5 | 3D Props | Medieval Gallows’. Use the full power of Blender 3 and Unreal Engine 5 (UE5) to your advantage.
You can include your medieval RPG dungeon environment as part of our ‘Creating a Modular Kitbash in Blender’ course, nearby to your medieval in or tavern based on ‘Blender 2.8 Complete Beginners Guide to 3D Modelling a Scene’, or next to your medieval well or windmill using ‘Blender 2.8 Creating your First 3D Game Model’ and ‘Blender to Unreal Engine 5’ respectively.
Until next time, happy modelling everyone!
Neil – 3D Tudor
Who this course is for
• Beginner 3D modellers eager to learn how to build medieval-themed AAA game-ready assets such as a medieval dungeon kitbash with multiple modular parts
• Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes
• Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks
• RPG fans and dungeons and dragons (DND) players who want to walk through and experience a medieval dungeon environment
• Game designers who would like to design an RPG medieval dungeon environment for games in Unreal Engine 5

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