
了解如何在 Maya 中使用 XGen 和 Arnold 以及 Creature FX 艺术家 Bruno Tornisielo 从头开始创建生物毛皮。这个 2.5 小时的研讨会详细介绍了 Bruno 制作逼真的头发和皮毛的过程,从一个简单的球体开始展示 XGen 的基本工具和原理。Bruno 揭示了创建曲线和修改器所需的所有重要工具,并讨论了如何创建团块、切割、噪声和卷曲。
随着基础的覆盖,布鲁诺介绍了将新郎分成几层以完全控制新郎的重要性。他分享了为整个修饰创建所有引导和图层的整个过程,并在通过他的灯光装置和着色器之前演示了每个图层所需的修改器。Bruno 还详细介绍了如何使用 ZBrush 绘制地图作为额外奖励。该工作流程一直持续到 Arnold 中的最终渲染,并展示了如何为您的作品集创建交互式修饰。
该研讨会专为希望学习 XGen 基础知识的艺术家以及对学习如何创建逼真的动物和生物新郎感兴趣的艺术家而设计。本教程包含有用的修饰技巧,并提供了布鲁诺制作工作流程的全面概述,用于为故事片创建逼真的生物修饰。
Duration 2h 35m
Title: The Gnomon Workshop – Creating Creature Fur Using Xgen & Arnold
Info:
Discover how to create creature fur from scratch in Maya using XGen and Arnold with Creature FX Artist Bruno Tornisielo. This 2.5-hour workshop details Bruno’s process for crafting believable hair and fur, starting with a simple sphere to demonstrate XGen’s fundamental tools and principles. Bruno reveals all the important tools needed to create curves and modifiers and discusses how to create clumps, cuts, noise, and curls.
With the foundations covered, Bruno covers the importance of separating the groom into layers to gain complete control over the groom. He shares the entire process for creating all the guides and layers for the full groom and demonstrates the modifiers required for each layer before walking through his light rig and shaders. Bruno also details how to paint maps using ZBrush as an added bonus. The workflow follows through to the final render in Arnold and shows how to create an interactive groom for your portfolio.
This workshop is designed for artists looking to learn the basics of XGen as well as those interested in learning how to create realistic animal and creature grooms. This tutorial is packed with useful grooming tips and provides a comprehensive overview of Bruno’s production workflow, as used for creating realistic creature grooms for feature films.
SOFTWARE USED
Arnold Maya
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