The Gnomon Workshop – Animating Body Mechanics in Maya

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动画可能很难,但也应该很有趣。Kelly Vawter 加入了 The Gnomon Workshop 图书馆,他在 Maya 中进行了完整的演练,重点是身体力学。凯利以滑板运动员表演技巧为动画,解释了他如何处理技术镜头,并提供了他从头到尾的整个动画过程。他透露了他的行业工作流程技巧,并分享了他在 Maya 中处理复杂的性能和动作动画镜头时使用的工具。

研讨会以介绍章节开始,介绍了凯利如何设置镜头以及他在整个教程中解释了他将使用的工具。凯利以任何技能水平的动画师都应该能够从中获得一些东西的方式教授这个研讨会。也就是说,内容的重点主要是为中级技能组合创建的,因为对 Maya 基础知识的强调较少。相反,Kelly 直接跳入 Maya 开始他的演示,从块开始,然后完成 Spline 过程和最后的抛光。

凯利的动画职业生涯始于暴雪,在他搬到 Respawn 从事星球大战绝地武士:堕落武士团之前,他曾在暴雪从事守望先锋的动画制作工作。从那里,他去了迪斯尼,在那里他从事动画片的工作,后来加入了梦工厂。不用说,如果您想在故事片或 AAA 游戏中担任动画师,他的职业经历正是您需要看到和听到的。

00. 预览(不包括)
01. Maya 场景设置、参考和工具
02. 分块演练 — 第 1 部分
03. 分块演练 — 第 2 部分
04. 样条和抛光演练

Duration 2h MP4

Title: The Gnomon Workshop – Animating Body Mechanics in Maya

Info:
Animation can be hard, but it should also be fun. Kelly Vawter joins The Gnomon Workshop library with his full shot walkthrough in Maya, which focuses on body mechanics. Animating a skateboarder performing tricks, Kelly explains how he approaches a technical shot and offers up his entire animation process from start to finish. He divulges his industry workflow tips and shares the tools he uses when tackling complex performance and action animation shots in Maya.

The workshop opens up with an Introduction chapter covering how Kelly sets up his shots and where he explains the tools he will use throughout the tutorial. Kelly teaches this workshop in a way that animators of any skill level should be able to get something out of it. That said, the focus of the content is created primarily for an intermediate skillset since there is less emphasis on the basics of Maya. Rather, Kelly jumps right into Maya to begin his demonstration, starting with the blocking before working through the Spline process and onto the final polish.

Kelly’s career in animation started at Blizzard, where he worked on Overwatch cinematics before he moved to Respawn to work on Stars Wars Jedi: Fallen Order. From there, he went to Disney, where he worked on feature animations before later joining DreamWorks. Needless to say, his career experience is exactly what you need to see and hear if you’re looking to work as an animator on feature films or AAA games.

00. Preview (Not Included)
01. Maya Scene Setup, References & Tools
02. Blocking Walkthrough — Part 1
03. Blocking Walkthrough — Part 2
04. Spline & Polish Walkthrough

SOFTWARE USED
Maya

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