这是一个关于日本动画风格 cel-shading 的综合教程。它分为两个模块。第一个模块将介绍cel-shading的一些基本软件操作,包括Pencil+材质参数讲解、Pencil+制作卡通笔画、3DS Max相机的灯光和渲染设置、模型制作规范和人体基本讲解。第二个模块将介绍如何使用Pencil+和3DS Max通过Never Gone中的案例制作完整的日本卡通风格的游戏模型。
CGdavid,曾就职于西山游戏,现任嬉皮3D总监,主要负责公司项目的美术风格化研究。曾参与EA的《阿玛拉王国》等次世代项目,《远古疆域》等电脑游戏,《Never Gone》等手游,其中手游《Never Gone》获得中国最佳视觉艺术奖。讲师在项目中花了很多时间研究和创造了一套自己的cel-shading方法,并进行了总结和优化。
Duration 22h Project Files Included MP4
Title: Wingfox – Never Gone-Unveil the Mystery of Cel Shading
Info:
This is a comprehensive tutorial about Japanese animation style cel-shading. It’s divided into two modules. The first module will cover some basic software operation for cel-shading, includes explaining the Pencil+ material parameters, making cartoon stroke by Pencil+, lights and rendering settings of 3DS Max camera, specifications to make models and basic explanation of human body. The second module will cover how to use Pencil+ and 3DS Max to make complete game models with Japanese cartoon styles through cases in Never Gone.
CGdavid, who used to work at Seasun Games, is now the 3D director of Hippie, and is mainly responsible for the research of art stylization for company’s projects. He once participated various kinds of Next Generation projects like Kingdoms of Amalur from EA, computer games like Ancient Territory,mobile games like Never Gone.Among which, the mobile game Never Gone won the Best Visual Art Award in China. The lecturer spent a lot of time in the project to study and create a set of his own cel-shading methods which has been summarized and optimized.
Software: 3DS Max 2016 ; Pencil+4 ; Photoshop ; Bodypaint
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