Modeling and Texturing Animals for Games

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本课程将在示例项目中使用 3D-Coat、Photoshop、3DS Max、Zbrush 和 Marmoset Toolbag,向您展示如何为要在游戏中使用的动物创建低多边形、UV、烘焙、纹理和最终演示.

准备好在游戏中使用的高分辨率网格可能是该过程中一个棘手但非常重要的部分。在本课程中,为游戏动物建模和纹理化,您将了解从之前创建的造型创建可用于游戏的网格所需的所有步骤。您将从雕刻创建低分辨率网格开始。接下来,您将创建 UV 并通过烘焙贴图将高分辨率细节传输到游戏就绪网格。最后,您将专注于为 Marmoset Toolbag 中的角色设置纹理和创建最终演示文稿。完成本课程后,您将具备为游戏准备高分辨率网格的基础知识。

Duration 3h 7m Project Files Included MP4

Modeling and Texturing Animals for Games

Info:
This course will use 3D-Coat, Photoshop, 3DS Max, Zbrush and Marmoset Toolbag on a sample project that shows you how to create the low poly, UVs, bakes, textures and final presentation for an animal to be used in-game.

Getting a high-resolution mesh ready to be used in game can be a tricky, but very important part, of the process. In this course, Modeling and Texturing Animals for Games, you’ll go over all of the steps necessary to create a game-ready mesh from the sculpt you created previously. You’ll start off by creating the low-resolution mesh from the sculpt. Next, you’ll create the UVs and transfer the high-resolution detail to the game-ready mesh by baking the maps. Finally, you’ll focus on texturing and creating the final presentation for the character in Marmoset Toolbag. When you’re finished with this course, you’ll have a foundational knowledge of getting a high-res mesh ready for games.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/27940.html

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