
我非常高兴介绍这门课程。我们将终止 Autodesk 的 Maya 程序,并学习如何使用专为 VFX、动画电影和游戏量身定制的管道来装配角色。我将向您介绍我在该行业工作十多年的经验,包括动画电影、AAA 游戏和独立游戏,以及参与诸如吸血鬼:化妆舞会、黑衣人、迪士尼冰雪奇缘等项目的经验教训. 我们从一开始就从索具的基础知识开始。我喜欢创作这样的内容,而且我非常热衷于与新一代的计算机图形艺术家分享我的知识。我们将以绝对最简单易行的方式做到这一点,让每个人都有机会学习它。我以非常实惠的价格热衷于教学,让我的课程易于消化。你不 不需要事先有 Maya 或脚本编写经验。对 Maya 有一个基本的了解是很好的,但不是必需的。我们将从评估网格开始并确保一切都适合装配。然后,我们将为我们的角色创建骨架。接下来,我们将设置控制器来制作脊柱、手臂、腿和头部的动画。最后,我们将研究将我们的网格绑定到骨架,以便网格随着我们的动画移动。最后,我们将通过清理场景来结束它。在此过程中,我们会稍微涉足脚本编写,但这将非常简单,所以请不要担心。
Published 6/2023
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.40 GB | Duration: 2h 12m
Learn the basics of rigging a character in Maya Autodesk. Perfect for beginners.
What you’ll learn
You will learn how to rig a character from scratch in Maya Autodesk
You will learn to set up a skeleton
You will learn how to create rig controllers
You will learn about constraints you can use in Maya.
You will learn how to paint skin weights
Requirements
No experience in Maya is needed but recommended though.
Description
I’m extremely excited to introduce this course. We are going to slay the program Maya from Autodesk and learn how to rig a character with a pipeline that’s tailored for VFX, animated films and games. I’m going to teach you my learnings from working in the industry for over a decade, on animated films, AAA games, and indie games, working on projects such as Vampires: The Masquerade, Men in Black, Disney’s Frozen, and many more. We are starting from the very beginning with the basics of rigging. I love creating content like this, and I’m very engaged in sharing my knowledge with newer generations of computer graphic artists.We will do this in the absolute simplest and easiest way, so that everybody has a chance to learn it. I make my courses easy to digest with a passion for teaching at a very affordable price. You don’t need prior experience with Maya or scripting. It’s good to have a basic understanding of Maya, but not needed.We will start by evaluating the mesh and making sure everything is proper for rigging. Then, we are going to create a skeleton for our character. Next, we will set up controllers to animate the spine, arms, legs, and head. In the end, we are going to look into binding our mesh to the skeleton, so the mesh moves with our animation. Finally, we will wrap it up by cleaning the scene. Along the way, we will dabble a bit with scripting, but it will be super easy, so don’t worry.There is also bonus content in the course for more advanced people who wish to delve a bit deeper. We will look into how to set up an FK & IK switch, we are going to do a reverse foot setup as well, add twist bones for limbs, and I might add more on a request basis.
Overview
Section 1: Introduction
Lecture 1 Introduction To The Course
Section 2: Getting Started With Maya
Lecture 2 Introduction To Maya Autodesk
Lecture 3 Useful Scripts For Rigging.
Lecture 4 Scene setup
Lecture 5 Reviewing Our Mesh, Topology and Pose.
Section 3: Creating The Skeleton
Lecture 6 What Are Joints/Bones?
Lecture 7 Create A Skeleton For The Spine
Lecture 8 Create A Skeleton For Arms And Hands
Lecture 9 Name Our Skeleton
Lecture 10 Setting Orientation Of The Skeleton
Lecture 11 Mirroring Our Skeleton
Lecture 12 Skinning And Controller Skeleton
Section 4: Creating Controllers For Our Rig
Lecture 13 What Are Constraints?
Lecture 14 How To Create A Rig Controller
Lecture 15 Creating Controllers For Spine & Head
Lecture 16 Creating Controllers For A Leg
Lecture 17 Creating Controllers For Arms And Hands
Lecture 18 Coloring Our Controllers And Clean Up
Section 5: Skin Weights And Skinning
Lecture 19 How To Paint Skin Weights
Lecture 20 How To Mirror And Copy/Transfer Skin Weights
Lecture 21 Outro
Section 6: Advanced Lectures
Lecture 22 Creating A Reversed Foot Setup
Lecture 23 Creating Twist Joints/Bones
Lecture 24 Creating A FK & IK Setup With A Switch
Beginner in Maya who aspires to work in the gaming, VFX or animation industry.
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