V-Ray Masterclass: Your Complete Guide to V-Ray 5 & 6 for 3ds Max

THEt3IN

第1章:简介(31分钟)
我们将从介绍V-Ray for 3ds Max开始本课程,在此可以找到不同的V-Ray工具和功能,并向您介绍使用V-Ray完成工作的一般工作流。由于我们在整个课程中使用ACES,因此在本课程的渲染部分详细介绍之前,我们先在此处了解如何在V-Ray for 3ds Max中设置ACES。
第二章:灯光(109分钟)
课程的下一部分是关于照明的,您将了解照明的基本原理和不同的照明技术,同时了解V-Ray提供的大量和独特的照明工具。我们将学习区域灯、网格和IES灯、圆顶灯和基于图像的照明。
第3章:全局照明(69分钟)

Chapter 1: Introduction (31 minutes)
We ‘ll start this lesson by introducing V-Ray for 3ds Max, where you’ ll find the different V-Ray tools and features, and show you the general workflow for getting things done with V-Ray. Because we use ACES throughout the lesson, we ‘ll learn how to set up ACES in V-Ray for 3ds Max here before going into more detail in the rendering section of this lesson.
Chapter 2: The Light (109 minutes)
The next part of the course is about lighting, where you will learn about the fundamentals of lighting and the different lighting technologies, while learning about the vast and unique range of lighting tools that V-Ray offers. We will learn about area lights, grid and IES lights, dome lights, and image-based lighting.
Chapter 3: Global Illumination (69 min)

In section 3, we talk about Global illumination or indirect lighting, first we learn how light rays work in real world and how V-Ray Simulates the same behavior using GI, then we start learning about different GI engines in V-Ray, like Brute force and light cache. We learn how to use these engines in different lighting scenarios to produce the most realistic lighting possible, the pros and cons of each one and where to use them.
Chapter 4: Materials (277 min)

在第3节中,我们将讨论全局照明或间接照明,首先我们将学习光线如何在真实的世界中工作以及V-Ray如何使用GI模拟相同的行为,然后我们将开始学习V-Ray中不同的GI引擎,如蛮力和灯光缓存。我们将学习如何在不同的照明场景中使用这些引擎,以产生尽可能逼真的照明,每种引擎的优缺点以及在哪里使用它们。
第4章:材料(277分钟)

In Section 3, we ‘ll discuss global illumination or indirect illumination, first we’ ll learn how rays work in the real world and how V-Ray uses GI to simulate the same behavior, then we ‘ll start learning about the different GI engines in V-Ray, such as brute force and light caching. We will learn how to use these engines in different lighting scenes to produce the most realistic lighting possible, the pros and cons of each engine and where to use them.
Chapter 4: Materials (277 minutes)

In the next section of the V-Ray 5 Masterclass, we start discussing V-Ray Materials and maps. Not only you learn about all the specific V-Ray Materials, but after watching this section, you will be equipped with the core shading fundamentals and cutting-edge techniques in shader development.

在V-Ray 5大师班的下一节中,我们将开始讨论V-Ray材质和贴图。您不仅了解了所有特定的V射线材质,而且在观看本节后,您将掌握着色器开发中的核心着色基础知识和尖端技术。

In the next section of the V-Ray 5 Masterclass, we’ll start talking about V-Ray materials and maps. Not only do you know all the specific V-ray materials, but after watching this section, you will have mastered the core shading basics and cutting-edge techniques in shader development.

First, we get to know the newly added V-Ray asset browser, an extensive, ready to use V-Ray Material library.

首先,我们将了解新添加的V-Ray资源浏览器,这是一个广泛的、随时可用的V-Ray材质库。

First, we’ll look at the newly added V-Ray Asset Browser, an extensive, ready-to-use library of V-Ray materials.

then we learn about the powerful V-Ray Material which is capable of creating all sorts of materials, there are 10 dedicated in-depth lessons covering that material.
Chapter 5: Camera (63 min)

然后我们学习了强大的V射线材料,它能够创造各种各样的材料,有10个专门的深入课程涵盖了这种材料。
第5章:游戏规则(63分钟)

We then learned about the powerful V-ray material, which is capable of creating a wide variety of materials, with 10 dedicated in-depth courses covering this material.
Chapter 5: Rules of the games (63 minutes)

Then we learn all about Cameras, camera types, Depth of field, motion blur and everything that relates to working with cameras in V-Ray.

然后,我们将学习所有关于相机、相机类型、景深、运动模糊以及与在V-Ray中使用相机相关的内容。

Then we will learn all about cameras, camera types, depth of field, motion blur, and everything related to using cameras in V-Ray.

First, we explore V-Ray Physical camera in depth, then we learn how to get Depth of field and motion blur, we learn about different camera types in V-Ray, stereoscopic 3d rendering, lens effects, auto exposure and VR ready renders
Chapter 6: Rendering (223 min)

首先,我们深入探讨了V-Ray物理相机,然后我们学习了如何获得景深和运动模糊,我们学习了V-Ray中的不同相机类型、立体3D渲染、透镜效果、自动曝光和VR就绪渲染
第六章:渲染(223分钟)

First, we delved into the V-Ray physical camera, then we learned how to get depth of field and motion blur, we learned about the different camera types in V-Ray, stereoscopic 3D rendering, lens effects, auto exposure, and VR-ready rendering
Chapter 6: Rendering (223 minutes)

Section six of the course is all about rendering with V-Ray, we learn all about the fundamentals of image sampling and ray tracing with V-Ray.

本课程的第六部分是关于使用V-Ray进行渲染,我们学习了使用V-Ray进行图像采样和光线跟踪的所有基础知识。

The sixth part of this lesson is about rendering with V-Ray, where we learned all the basics of image sampling and ray tracing with V-Ray.

Then we talk about ACES, a system to manage color in all levels of the production, I will give you an overall understanding of what ACES is and does, how to set it up properly in V-Ray for 3ds Max Then I share a few examples comparing ACES and the default color manger and show you why ACES is just way better, and finally how to deal with ACES-managed renders in post.
Chapter 7: Miscellaneous (77 min)

然后,我们将讨论ACES,一个在所有级别的生产中管理颜色的系统,我将给予您全面了解ACES是什么和做什么,如何在V-Ray for 3ds Max中正确设置它。然后,我将分享几个比较ACES和默认颜色管理器的示例,并向您展示ACES更好的原因,最后,如何在后期处理ACES管理的渲染。
第七章:其他(77分钟)

Then we ‘ll talk about ACES, a system for managing color at all levels of production, and I’ ll give you a comprehensive understanding of what ACES is and does, and how to set it up correctly in V-Ray for 3ds Max. Then, I ‘ll share a few examples comparing ACES and the default color manager, and show you why ACES is better, and finally, how to do ACES-managed rendering in post.
Chapter 7: Others (77 minutes)

In the next section, we take a closer look at a few miscellaneous topics, like V-Ray proxy and alembic import, object and light properties, scene exporter and converter, V-Ray Fur, V-Ray Instancer and Clipper.

在下一节中,我们将详细了解一些杂项主题,如V射线代理和Alembic导入、对象和灯光属性、场景导出器和转化器、V射线毛发、V射线实例化器和剪裁器。

In the next section, we’ll take a closer look at miscellaneous topics such as V-ray proxy and Alembic import, object and light attributes, scene exporters and converters, V-ray fur, V-ray instancers, and clippers.

We also learn about Volume Grid, I show you all the steps you need to render openVDB and other volume formats in V-Ray and how to render amazing and realistic clouds, fire, smoke and explosions using V-Ray.
Chapter 8: What’s new In V-Ray 5.1
In this section, we learn about all the new features that were added to V-Ray 5.1 including the new Translucency section in the V-Ray Material, Multiple Additive Dome Lights, Masks in VFB, VFB Stamp, Intel Open Image Denoiser, advanced Material Override, Camera Lister, Progressive Caustics, New Render elements, Cosmos, GPU improvements and much more.

我们还学习了体积网格,我向您展示了在V-Ray中渲染openVDB和其他体积格式所需的所有步骤,以及如何使用V-Ray渲染令人惊叹和逼真的云、火、烟和爆炸。
第8章:V-Ray 5.1中的新增功能
在本节中,我们将了解V-Ray 5.1中新增的所有新功能,包括V-Ray材质中新增的半透明部分、多重加性半球灯光、VFB中的遮罩、VFB图章、英特尔开放图像去噪器、高级材质覆盖、相机列表器、渐进焦散、新渲染元素、宇宙、GPU改进等。

We also learned about volumetric meshes, and I showed you all the steps required to render openVDB and other volumetric formats in V-Ray, as well as how to render stunning and realistic clouds, fire, smoke, and explosions using V-Ray.
Chapter 8: What’s New in V-Ray 5.1
In this section, we’ll look at all the new features added in V-Ray 5.1, including new translucency in V-Ray materials, multiple additive hemisphere lights, masks in VFB, VFB stamps, Intel Open Image Denoiser, advanced material overrides, camera lister, progressive caustics, new render elements, universes, GPU improvements, and more.

We also rerecorded a few videos in the Material section of the course to make them compatible with the new translucency section in the V-Ray Material, including the “refraction” lesson, the “translucency” lesson and the “How To Basic Shaders” lesson.

我们还重新录制了课程中材质部分的一些视频,使其与V射线材质中新的半透明部分兼容,包括“折射”课程、“半透明”课程和“如何使用基本着色器”课程。

We also re-recorded some of the videos from the materials section of the lesson to make them compatible with the new translucency section of the V-Ray material, including the Refraction lesson, the Translucency lesson, and the How to Use Basic Shaders lesson.

Chapter 9: What’s new In V-Ray 5.2
In this section, we learn about all the new features that were added to V-Ray 5.2 including the new V-Ray Decal, Sharpen/Blur layer and Batch Image Processing in the Frame Buffer, Atmospheric Light Contribution Control, Extended Material Override Options and more.

第9章:V-Ray 5.2中的新增功能
在本节中,我们将了解V-Ray 5.2中添加的所有新功能,包括新的V-Ray贴花、锐化/模糊层和帧缓冲区中的批处理图像、大气光贡献控制、扩展材质覆盖选项等。

Chapter 9: What ‘s New in V-Ray 5.2
In this section, we ‘ll look at all the new features added in V-Ray 5.2, including new V-Ray decals, sharpening/blurring layers and batch images in framebuffers, atmospheric contribution control, extended material override options, and more.

Chapter 10: What’s new In V-Ray 6
In this section we learn about all the new features added in V-Ray 6.

第10章:V-Ray 6中的新增功能
在本节中,我们将了解V-Ray 6中添加的所有新功能。

Chapter 10: What’s New in V-Ray 6
In this section, we’ll take a look at all the new features added in V-Ray 6.

There are 9 new videos, almost 60 minutes of new content covering features like Chaos Scatter, Procedural Clouds, the new Thin Film component of the V-Ray material, V-Ray Enmesh, Finite Mode in the V-Ray dome light, V-Ray Decal with Displacement Mapping, Object Hierarchy in V-Ray Proxy, the new Panorama View and Composition Guides in VFB and finally the Texture Batch Load Tool.

有9个新的视频,近60分钟的新内容,涵盖的功能,如混沌散射,程序云,新的薄膜组件的V射线材料,V射线网格,有限模式的V射线顶灯,V射线贴花与位移贴图,对象层次在V射线代理,新的全景视图和合成指南在VFB和最后的纹理批量加载工具。

There are 9 new videos, nearly 60 minutes of new content, covering features such as chaotic scattering, procedural clouds, new thin-film components for V-ray materials, V-ray meshes, finite modes for V-ray dome lights, V-ray decals with displacement maps, object hierarchies in V-ray proxies, new panoramic views and compositing guides in VFB and finally the texture bulk loading tool.

Conclusion
If you want to learn V-Ray for 3ds Max, this is the course to get, period.

结语
如果你想学习3ds Max的V射线,这是一门课程。

Conclusion
If you want to learn V-ray in 3ds Max, this is the course.

And finally learn how to render flicker-free object animations with GI.

最后学习如何用GI渲染无闪烁的对象动画。

Finally, you learned how to render flicker-free object Animated series with GI.

Duration 16h Project Files Included MP4

持续时间16小时项目文件包括MP4

Title: Mographplus – V-Ray Masterclass: Your Complete Guide to V-Ray 5 & 6 for 3ds Max

标题:Mographplus -V射线大师班:V-Ray 5&6 for 3ds Max完整指南

Info:
Hey folks, I’m very glad to ring o our new online course: “V-Ray 5 Masterclass: Your Complete Guide to V-Ray for 3ds Max”.

信息:
嗨,朋友们,我很高兴打电话给我们新的在线课程:“V-Ray 5大师班:3ds Max的V-Ray完整指南”。

It’s 983 minutes, more than 16 hours of on-demand videos in 97 lessons, covering everything about V-Ray for 3ds Max, including lighting, Materials, Cameras, rendering, etc.

时长983分钟,97节课超过16个小时的点播视频,涵盖了V-Ray for 3ds Max的方方面面,包括灯光、材质、相机、渲染等。

We’ve been working on this course for the past 4 months and it feels amazing to finally be able to make it available to you.

在过去的4个月里,我们一直在努力学习这门课程,最终能够为您提供这门课程,感觉非常棒。

Every single minute of every single video is planned and thought for, you get the top-notch quality you’ve come to expect from MographPlus.
Now, let’s see what we have in store for you, my focus for this course was to introduce new modern workflows that might not be familiar for most people and at the same time, break older norms that no longer make any sense but people still use them.

每一个视频的每一分钟都是经过计划和思考的,您可以从MographPlus获得您所期望的一流质量。
现在,让我们看看我们为您准备了什么,我在本课程中的重点是介绍大多数人可能不熟悉的新的现代工作流,同时打破不再有任何意义但人们仍在使用的旧规范。

For example, how many of you use ACES? Pretty sure not many of you. ACES has improved color management by leaps and bounds and most people don’t know how to properly implement it in their workflows, I promise, you will gain a deep understanding of ACES after watching the course.

例如,你们中有多少人使用ACES?我敢肯定你们中没几个人。ACES在色彩管理方面有了长足的进步,大多数人不知道如何在他们的工作流程中正确地实现它,我保证,观看本课程后,您将对ACES有一个深入的了解。

Or why are we still using the old way of shader creation which includes a lot of trials and errors by dialing very specific reflection amount, Fresnel amount and so on? wouldn’t a more streamlined, customized PBR workflow be better, more realistic and easier for everyone?

或者为什么我们仍然使用旧的着色器创建方法,其中包括大量的试验和错误,通过拨号非常具体的反射量,菲涅尔量等?一个更加精简、定制的PBR工作流程对每个人来说不是更好、更现实、更容易吗?

Or for god’s sake, why do we still consider Irradiance Mapping a viable GI solution, the last I checked, it is no longer 10 years ago, there are better ways and you’ll get to learn them throughout the course.
Chapter 1: Introduction (31 min)
We start off the course by introducing V-Ray for 3ds Max, where to find different V-Ray tools and functions, and walk you through the general workflow to get your job down with V-Ray. As we are working with ACES throughout the course, we take a look at how to set up ACES in V-Ray for 3ds Max here before getting back to it in detail in the rendering section of the course.
Chapter 2: Lighting (109 min)
The next section of the course is all about lighting, you learn about the fundamentals of lighting and different lighting techniques while learning about the vast and unique lighting tools that V-Ray offers.we learn about Area Lights, Mesh and IES lights, Dome Light and image-based lighting.
Chapter 3: Global Illumination (69 min)

或者看在上帝的份上,为什么我们仍然认为辐照度映射是一个可行的GI解决方案,最后一次我检查,它不再是10年前,有更好的方法,你会在整个课程中学习它们。
第1章:简介(31分钟)
我们将从介绍V-Ray for 3ds Max开始本课程,在此可以找到不同的V-Ray工具和功能,并向您介绍使用V-Ray完成工作的一般工作流。由于我们在整个课程中使用ACES,因此在本课程的渲染部分详细介绍之前,我们先在此处了解如何在V-Ray for 3ds Max中设置ACES。
第二章:灯光(109分钟)
课程的下一部分是关于照明的,您将了解照明的基本原理和不同的照明技术,同时了解V-Ray提供的大量和独特的照明工具。我们将学习区域灯、网格和IES灯、圆顶灯和基于图像的照明。
第3章:全局照明(69分钟)

In section 3, we talk about Global illumination or indirect lighting, first we learn how light rays work in real world and how V-Ray Simulates the same behavior using GI, then we start learning about different GI engines in V-Ray, like Brute force and light cache. We learn how to use these engines in different lighting scenarios to produce the most realistic lighting possible, the pros and cons of each one and where to use them.
Chapter 4: Materials (277 min)

在第3节中,我们将讨论全局照明或间接照明,首先我们将学习光线如何在真实的世界中工作以及V-Ray如何使用GI模拟相同的行为,然后我们将开始学习V-Ray中不同的GI引擎,如蛮力和灯光缓存。我们将学习如何在不同的照明场景中使用这些引擎,以产生尽可能逼真的照明,每种引擎的优缺点以及在哪里使用它们。
第4章:材料(277分钟)

In the next section of the V-Ray 5 Masterclass, we start discussing V-Ray Materials and maps. Not only you learn about all the specific V-Ray Materials, but after watching this section, you will be equipped with the core shading fundamentals and cutting-edge techniques in shader development.

在V-Ray 5大师班的下一节中,我们将开始讨论V-Ray材质和贴图。您不仅了解了所有特定的V射线材质,而且在观看本节后,您将掌握着色器开发中的核心着色基础知识和尖端技术。

First, we get to know the newly added V-Ray asset browser, an extensive, ready to use V-Ray Material library.

首先,我们将了解新添加的V-Ray资源浏览器,这是一个广泛的、随时可用的V-Ray材质库。

then we learn about the powerful V-Ray Material which is capable of creating all sorts of materials, there are 10 dedicated in-depth lessons covering that material.
Chapter 5: Camera (63 min)

然后我们学习了强大的V射线材料,它能够创造各种各样的材料,有10个专门的深入课程涵盖了这种材料。
第5章:游戏规则(63分钟)

Then we learn all about Cameras, camera types, Depth of field, motion blur and everything that relates to working with cameras in V-Ray.

然后,我们将学习所有关于相机、相机类型、景深、运动模糊以及与在V-Ray中使用相机相关的内容。

First, we explore V-Ray Physical camera in depth, then we learn how to get Depth of field and motion blur, we learn about different camera types in V-Ray, stereoscopic 3d rendering, lens effects, auto exposure and VR ready renders
Chapter 6: Rendering (223 min)

首先,我们深入探讨了V-Ray物理相机,然后我们学习了如何获得景深和运动模糊,我们学习了V-Ray中的不同相机类型、立体3D渲染、透镜效果、自动曝光和VR就绪渲染
第六章:渲染(223分钟)

Section six of the course is all about rendering with V-Ray, we learn all about the fundamentals of image sampling and ray tracing with V-Ray.

本课程的第六部分是关于使用V-Ray进行渲染,我们学习了使用V-Ray进行图像采样和光线跟踪的所有基础知识。

Then we talk about ACES, a system to manage color in all levels of the production, I will give you an overall understanding of what ACES is and does, how to set it up properly in V-Ray for 3ds Max Then I share a few examples comparing ACES and the default color manger and show you why ACES is just way better, and finally how to deal with ACES-managed renders in post.
Chapter 7: Miscellaneous (77 min)

然后,我们将讨论ACES,一个在所有级别的生产中管理颜色的系统,我将给予您全面了解ACES是什么和做什么,如何在V-Ray for 3ds Max中正确设置它。然后,我将分享几个比较ACES和默认颜色管理器的示例,并向您展示ACES更好的原因,最后,如何在后期处理ACES管理的渲染。
第七章:其他(77分钟)

In the next section, we take a closer look at a few miscellaneous topics, like V-Ray proxy and alembic import, object and light properties, scene exporter and converter, V-Ray Fur, V-Ray Instancer and Clipper.

在下一节中,我们将详细了解一些杂项主题,如V射线代理和Alembic导入、对象和灯光属性、场景导出器和转化器、V射线毛发、V射线实例化器和剪裁器。

We also learn about Volume Grid, I show you all the steps you need to render openVDB and other volume formats in V-Ray and how to render amazing and realistic clouds, fire, smoke and explosions using V-Ray.
Chapter 8: What’s new In V-Ray 5.1
In this section, we learn about all the new features that were added to V-Ray 5.1 including the new Translucency section in the V-Ray Material, Multiple Additive Dome Lights, Masks in VFB, VFB Stamp, Intel Open Image Denoiser, advanced Material Override, Camera Lister, Progressive Caustics, New Render elements, Cosmos, GPU improvements and much more.

我们还学习了体积网格,我向您展示了在V-Ray中渲染openVDB和其他体积格式所需的所有步骤,以及如何使用V-Ray渲染令人惊叹和逼真的云、火、烟和爆炸。
第8章:V-Ray 5.1中的新增功能
在本节中,我们将了解V-Ray 5.1中新增的所有新功能,包括V-Ray材质中新增的半透明部分、多重加性半球灯光、VFB中的遮罩、VFB图章、英特尔开放图像去噪器、高级材质覆盖、相机列表器、渐进焦散、新渲染元素、宇宙、GPU改进等。

We also rerecorded a few videos in the Material section of the course to make them compatible with the new translucency section in the V-Ray Material, including the “refraction” lesson, the “translucency” lesson and the “How To Basic Shaders” lesson.

我们还重新录制了课程中材质部分的一些视频,使其与V射线材质中新的半透明部分兼容,包括“折射”课程、“半透明”课程和“如何使用基本着色器”课程。

Chapter 9: What’s new In V-Ray 5.2
In this section, we learn about all the new features that were added to V-Ray 5.2 including the new V-Ray Decal, Sharpen/Blur layer and Batch Image Processing in the Frame Buffer, Atmospheric Light Contribution Control, Extended Material Override Options and more.

第9章:V-Ray 5.2中的新增功能
在本节中,我们将了解V-Ray 5.2中添加的所有新功能,包括新的V-Ray贴花、锐化/模糊层和帧缓冲区中的批处理图像、大气光贡献控制、扩展材质覆盖选项等。

Chapter 10: What’s new In V-Ray 6
In this section we learn about all the new features added in V-Ray 6.

第10章:V-Ray 6中的新增功能
在本节中,我们将了解V-Ray 6中添加的所有新功能。

There are 9 new videos, almost 60 minutes of new content covering features like Chaos Scatter, Procedural Clouds, the new Thin Film component of the V-Ray material, V-Ray Enmesh, Finite Mode in the V-Ray dome light, V-Ray Decal with Displacement Mapping, Object Hierarchy in V-Ray Proxy, the new Panorama View and Composition Guides in VFB and finally the Texture Batch Load Tool.

有9个新的视频,近60分钟的新内容,涵盖的功能,如混沌散射,程序云,新的薄膜组件的V射线材料,V射线网格,有限模式的V射线顶灯,V射线贴花与位移贴图,对象层次在V射线代理,新的全景视图和合成指南在VFB和最后的纹理批量加载工具。

Conclusion
If you want to learn V-Ray for 3ds Max, this is the course to get, period.

结语
如果你想学习3ds Max的V射线,这是一门课程。

And finally learn how to render flicker-free object animations with GI.

最后学习如何用GI渲染无闪烁的对象动画。

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/41958.html

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