Blender 2.79- Character Creation For Unity For Beginners

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你将学到什么
在 Blender 中探索多边形建模的基础知识
学习如何使用简单的技术在 Blender 中为 3D 对象制作纹理 使用
专用的 Blender 工具获得装配和动画基础知识
为 Unity 游戏引擎导出模型

要求
良好的计算机基础
知识 Blender 和 Unity 的知识将对您有所帮助,但不是强制性
的 在您的计算机上安装了 Blender 和 Unity

描述
这是一个完整的培训,致力于在 Blender 中为 Unity 游戏引擎创建角色。我们将使用 Blender 2.79、免费的 3D 软件和开源软件;和 Unity,一个多平台游戏引擎。在此培训期间,您将学习在 Blender 中创建角色和资产的所有步骤,以便您可以在 Unity 中使用它们。探索一个完整的工作流程来创建一个准备好导入 Unity 的角色。理解界面和键盘快捷键以提高效率.学习多边形建模、布局和动画基础知识。发现纹理和装配工具。培训“Blender 2.79- Character creation for unity”适用于所有希望熟悉这些软件的未来用户或希望更新其软件的专业人士知识。

Last updated 6/2018
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 11.98 GB | Duration: 11h 43m

Start modeling, animation with Blender and integrate your character in Unity

What you’ll learn
Discover the basics of polygonal modeling in Blender
Learn how to texture a 3D object in Blender using simple techniques
Acquire rigging and animation basics with dedicated Blender tools
Export your model for the Unity game engine

Requirements
Good basics computer knowledge
Knowledge of Blender and Unity will help you but is not mandatory
Have Blender and Unity installed in your computer

Description
Here is a complete training dedicated to the creation of a character in Blender for the Unity game engine. We will use Blender 2.79, free 3D software and opensource; and Unity, a multiplatform game engine. During this training you will learn all the steps to create a character and an asset in Blender so you can use them in Unity.Discover a complete workflow to create a character ready to be imported for Unity.Apprehend the interface and keyboard shortcuts for better efficiency.Learn polygon modeling, layout and animation basics.Discover the tools of texturing and rigging.The training “Blender 2.79- Character creation for unity ” is intended for all the future users wishing to be familiar with these softwares or the professional wishing to update his knowledge. From freelance graphic designers to companies wishing to evolve towards free tools, Blender and Unity will be indispensable assets for your graphic productions and video games.

Overview
Section 1: Introduction

Lecture 1 Introduction

Section 2: Chapter 1 Character modeling

Lecture 2 1.1-Insert references images

Lecture 3 1.2-Modeling the torso

Lecture 4 1.3-Modeling the arms

Lecture 5 1.4-Modeling the legs

Lecture 6 1.5-Modeling the head

Lecture 7 1.6-Add details

Section 3: Chapter 2 UV Mapping

Lecture 8 2.1-Unwrap the mesh

Lecture 9 2.2-UV map edition

Section 4: Chapitre 3 Baking color map

Lecture 10 3.1-Lighting system creation with Easy HDRI

Lecture 11 3.2-Shaders creation part 1 the armor

Lecture 12 3.3-Shaders creation part 2 the clothes

Lecture 13 3.4-Shaders creation part 3 the skin

Lecture 14 3.5-Shaders creation part 4 the shoes

Lecture 15 3.6-Color map Baking

Section 5: Chapter 4 Add details in texture paint mode

Lecture 16 4.1-Prepare the interface and the model

Lecture 17 4.2-Add details on the arms

Lecture 18 4.3-Add logos and tattoos

Lecture 19 4.4-Add details on shoes

Section 6: Chapter 5 Other maps creation

Lecture 20 5.1-Normal map creation

Lecture 21 5.2-Metallic map creation

Lecture 22 5.3-Specular map creation

Lecture 23 5.4-Roughness map creation

Section 7: Chapter 6 Rigging

Lecture 24 6.1-Armature creation

Lecture 25 6.2-Parenting the armature and deformation tests

Lecture 26 6.3-Constraint creations

Lecture 27 6.4-Renaming the bones and armature customization

Section 8: Chapter 7 Asset Creation : the gun

Lecture 28 7.1-Insert reference image

Lecture 29 7.2-Modeling the low poly

Lecture 30 7.3-Add details on the high poly – the screws

Lecture 31 7.4-Add details on the high poly – Bool tool

Lecture 32 7.5-Add details on the high poly – Bevel the edges

Lecture 33 7.6-Gun Shaders creation

Lecture 34 7.7-Unwrap the lowpoly model

Lecture 35 7.8-Baking the textures

Lecture 36 7.9-Parenting the gun to the character

Section 9: Chapter 8 Animation

Lecture 37 8.1-Walk cycle creation

Lecture 38 8.2-Run cycle creation

Lecture 39 8.3-Jump creation

Lecture 40 8.4-Idle animation creation

Lecture 41 8.5-Shooting animation creation

Lecture 42 8.6-Low walk cycle creation

Lecture 43 8.7-Left and right walk cycle creation

Lecture 44 8.8-Back walk cycle creation

Lecture 45 8.9-Adapting cycles with target

Lecture 46 8.10- Static poses creation

Section 10: Chapter 9 export

Lecture 47 9.1-Export grouped objects in fbx

Lecture 48 9.2-Export separated objects in fbx

Section 11: Chapter 10 Import in Unity

Lecture 49 10.1-Import our character into Unity

Lecture 50 10.2-Shader creation

Any beginner in the field of 3D or video game creation wishing to discover a complete workflow from 3D objects creation until their use in the game engine.

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