
嗨,欢迎来到这个新的3D Tudor课程“ Blender 2.8模型纹理动画和模拟完整指南”。这是我迄今为止最激动人心的课程。本课程的重点是向您展示如何制作逼真的模型,以达到真实的规模。报名参加此课程,体验30个小时的内容,充满学习机会,将您的3D建模,动画和仿真技能提高到一个新的水平。完成本课程后,您将以超快速的工作流程全面了解如何从头开始建模。
建模
我们将创造一个中世纪的弹射器-最终战伤人数的终极战时机制。您将熟悉您的战争模拟游戏中的内容,并且本课程将帮助您自己重新创建此工程杰作。我们将创建一个功能齐全的中世纪弹射器,包括使所有物体以超现实的方式工作所需的螺栓和横梁。由于这是我的Blender 2.8课程的一部分,因此我们将介绍所有新的快捷方式,以对模型进行建模,纹理化,动画化和模拟。本课程包括高级建模技术。
纹理
纹理化可能是任何3D模型中最重要的部分。我将向您展示准备用于添加材料的网格的最有效,最快的方法。我们将讨论如何标记外观,如何校正纹理分辨率以及如何展开UV。所有这些课程组成部分本身就是一门课程,因此通过注册,您将能够以多方面的方式发展自己的技能。为了节省您通常的试验和错误过程的时间,我将向您展示正确和错误的方法,以为您做好充分的准备,并为您提供根据行业标准清洁3D模型网格的技能。
赠品
您将很高兴地知道,本课程附带一个资源库,您可以免费下载该资源并在其他项目或作为本课程一部分上载的弹射器项目中重复使用。我使用Substance Designer创建了所有这些纹理和资源,这些都是针对此课程定制的。
骨骼
本课程将向您展示使用Blender 2.8软件进行动画制作的基本技能和中级技能。我们将从头开始完成完整的骨架,您将学习如何放置骨骼以帮助您使动画感觉像微风一样。使用我将教您的技术,您将能够将动画导出到虚幻引擎4(UE4)和Unity等游戏引擎中。为了帮助您跟上课程进度,我们将分解电枢创建过程的各个部分,我将向您展示如何高效地组织一切。
动画
您是否曾经想学习过如何建立完整的动画周期?本课程的学习成果包括在Blender 2.8中创建完整的动画周期。作为对该中世纪弹射器进行动画处理的一部分,我们将努力使它的推动运动逼真,并努力使每个单独的组件以超真实的方式运动。您可以将这些技能应用于将来决定制作的任何动画中,很高兴看到您在本课程项目中上载其他模型的动画。您还将获得如何设置关键帧的知识,并且该课程中的高级组件将显示如何在动画滚动时纹理发生变化的地方创建绳索。
模拟
火是每个中世纪弹射器中必不可少的组成部分,本课程还将向您展示如何模拟巨石的火焰。我们将仅使用Blender 2.8模拟现实的火灾和烟雾,以制造可完全操作的战争机器。您还将学习如何使用Blender 2.8节点系统从头开始创建材质。我们将把这种射击模拟与您的动画相结合,以创建您引以为傲的中世纪弹射器模型。
渲染
最后,在为超现实主义的中世纪弹射器模型做好所有准备工作之后,我们将把动画制作成短片,这确实值得在可怕的战场上使用。您将通过三个高动态范围图像(HDRI)学习如何使用照明-作为免费赠品,本课程中还将包括供您使用的照明。我们将设置相机,并且我将通过不同的技术来帮助您改善渲染质量。我们的渲染将在Blender 2.8视频编辑器中列出。
Skillshare – Blender 2.8 Model Texture Animate & Simulate Complete Guide
Hi and welcome to this new 3D Tudor course, ‘Blender 2.8 Model Texture Animate & Simulate Complete Guide’. This is my most exciting course on the date. The focus of this course is to show you how to make realistic models, to a real-world scale. Enroll in this course and experience 30 hours of content, full of learning opportunities to take your 3D modeling, animation and simulations skills to the next level. By completing this course, you will walk away with a comprehensive view of how to model from the ground up, with a super-fast workflow.
Modeling
We will be creating a medieval catapult – the ultimate war-time machinery for ultimate casualty numbers. You will be familiar with those from your war simulation games, and this course will help you recreate this engineering masterpiece on your own. We will be creating a fully functioning medieval catapult, including the bolts and beams needed for everything to work in a hyper-realistic way. As this is part of my Blender 2.8 courses, we will be going through all the new shortcuts to model, texture, animate, and simulate a model. Advanced modeling techniques are included in this course.
Texturing
Texturing is perhaps the most important part of any 3D model. I will show you the most efficient and quickest ways of preparing a mesh for adding materials. We will be going over how to mark seems, how to correct texture resolutions, and how to UV unwrap. All these course components would be a course in their own right, so by enrolling, you will be able to develop your skills in a multi-faceted way. To save time on your usual trial and error process, I will show you the right and wrong way of doing this to fully prepare you and give you the skills to clean a 3D model mesh to industry standard.
Freebies
You will be glad to know that this course comes with a library of resources that you are free to download and reuse in your other projects, or in the catapult project you upload as part of this course. I created all these textures and resources using Substance Designer, all custom made, specifically for this course.
Bones
This course will show you basic to intermediate skills of animating using Blender 2.8 software. We will be completing a complete armature from scratch, and you will learn how to place bones to help you make animating feel like a breeze. Using the techniques I will teach you, you will be able to export your animations into game engines like Unreal Engine 4 (UE4) and Unity. To help you keep up with the course progress, we will break down parts of the armature creation process, and I will show you how to organize everything efficiently.
Animation
Have you ever wanted to learn how to build a full animation cycle? The learning outcomes of this course include creating a complete animation cycle in Blender 2.8. As part of animating this medieval catapult, we will be working on making it’s propelling motion realistic, working hard to make each individual component move in a hyper-real way. You can apply these skills to any animations you decide to make in the future, and I would be excited to see you upload animations of other models as part of this course project. You will also be shown how to keyframe, and advanced components of this course within a course will show to create rope where the textures change as the animation rolls.
Simulation
Fire is an essential component in every medieval catapult, and this course will also show you how to simulate a boulder’s flames. We will be simulating realistic fire and smoke using nothing more than Blender 2.8 to make a fully operable war machine. You will also learn how to create materials from scratch using the Blender 2.8 nodes system. We will be combining this fire simulation with your animation to create a medieval catapult model you can be proud of.
Rendering
Finally, after all the preparations for making a hyper-realistic medieval catapult model, truly worthy for a gruesome battlefield, we will be rendering the animation into a short film. You will learn how to use lighting from three high-dynamic-range images (HDRIs) – also include in this course for you to use, as a freebie. We will be setting up cameras and I will be going through different techniques to help improve the quality of your renders. Our render will be set out in the Blender 2.8 video editor.
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