
在本课程中,您将了解在 Blender 3D 中创建优化的 Game Ready AR-15 的方法。您将学习如何完成使用参考、制作模型、重新网格化、烘焙细节和纹理的过程。在课程中,使用了 Boxcutter 和 Hard Ops 插件以及其他一些程序和插件,但为了跟随课程学习,它 100% 不需要!实现最终结果的其他方法也将展示!
这门课程是为谁准备的?
任何有Blender经验的人!
本课程是为那些想要创建 Game Ready 武器的人创建的,该武器针对大多数游戏引擎进行了优化。本课程将展示 Blender 方法的使用以及 Marmoset Toolbag 和 Z-brush 等其他程序。
课程内容是什么?
使用参考来创建所需的形状。
布尔使用和清理。
拓扑优化。
重新网格化高聚烘焙。
烘焙和UV优化。
重新网格化和烘烤的替代方法。
Z-Brush、Marmoset 和 Substance Painter 2021 的使用。
Substance Painter 中的纹理。
在 Blender 中导出和渲染最终结果。
概述。
本课程由 Stellar 设计,并与 Josh Johnson AKA NightHawk 合作完成,总共 8 小时 58 分钟。为方便起见,建模阶段被分成不同的部分。实现最终结果的完整过程和替代方案都是课程的一部分,未来还会增加内容。
结论
最后,您应该使用插件 Boxcutter 和 Hardops 以及 Substance Painter、Marmoset 和 Z-Brush 或替代品来实现游戏就绪 AR-15。
Blender 2.9x 中使用的插件:
Boxcutter_718_x
HardOps_987_Francium
SnappingPies
Looptools(native)
ShotPacker
Duration 10h Project Files Included MP4
Title: Gumroad – Game Ready AR-15 Weapon Course
Info:
In this Course, you will be shown the methods in creating an optimized, Game Ready AR-15 in Blender 3D. You will learn how to go though the processes of using reference, making the model, remeshing, baking down details and texturing. In the course, the addons Boxcutter and Hard Ops are used as well as a few other programs and addons but it is 100% not required to have in order to follow along with the course! Other methods of achieving the final result will be shown too!
Who is this course for?
Anyone Experienced with Blender!
This course was created for those who want to create a Game Ready weapon, optimized for most Game engines. The Course will show both the use of Blender methods as well as other programs such as Marmoset Toolbag and Z-brush.
What’s in the course?
Using reference to create needed shapes.
Boolean use and clean up.
Topology optimization.
Re-mesh for High Poly bake.
Baking and UV optimization.
Alternative ways to Re-mesh and Bake.
The use of Z-Brush, Marmoset and Substance Painter 2021.
Texturing in Substance Painter.
Export and rendering of final results in Blender.
OVERVIEW.
This course was designed by Stellar, and made possible with the collaboration Josh Johnson AKA NightHawk, and is 8 hours and 58 minutes in total. The modelling phase is broken up into different parts for convenience. The full process and alternatives to achieve the final result are all part of the course and there will be future added content.
Conclusion
In closing, you should achieve making an game ready AR-15 using the addons Boxcutter and Hardops, as well as Substance Painter, Marmoset and Z-Brush, or alternatives.
Addons Used In Blender 2.9x:
Boxcutter_718_x
HardOps_987_Francium
SnappingPies
Looptools(native)
ShotPacker
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/35667.html