本视频教程是由Dixxl Tuxxs机构出品的ZBrush布料雕刻艺术训练视频教程,Dixxl Tuxxs Cloth Workflows in ZBrush,时长:1小时31分,大小:1.79 GB,MP4高清视频格式,附工程源文件,教程使用软件:ZBrush 4R6, Maya 2014, Photoshop CS5,作者:Justin Marshall,共13个章节,语言:英语。
在本教程中,我们将从简单开始,逐步发展到更复杂的方法来创建不同种类的布状表面细节。我们将首先讨论手动雕刻地毯或毛巾状效果的粗糙细节。然后我们将讨论使用现有图像在我们的布料网格上绘制细节。当我们讨论如何在整个表面上获得更嘈杂的细节时,噪点将对我们有很大帮助。此时,我们将开始讨论 UV 在创建图案化细节中可以发挥的重要作用。我们将在 ZBrush 中创建 UV,看看它们如何影响布料图案的应用。我们还将研究一种使用 NURBS 曲线重建布料形状的方法,以获得更清晰的拓扑和直线 UV。我们’ 将学习在表面上平铺自定义 alpha 并将 alpha 用作蒙版以创建凸起或降低的细节。最后,我们将使用 FiberMesh 为我们的布料添加一些粗糙度。
我们不会涉及褶皱或皱纹的雕刻,而是专注于添加图案或纹理等表面细节,为您的项目添加最后一点真实感。
Software used
In this tutorial we’ll start simple and work our way up to more complex methods of creating different kinds of cloth-like surface detail.We’ll begin by talking about manually sculpting in rough detail for a carpet or towel-like effect. Then we’ll talk about using existing images to paint detail onto our cloth meshes. Noise will be a big help to us as we discuss how to get even noisy detail across the entire surface.At this point, we’ll begin discussing what an important role UVs can play in creating patterned detail. We’ll create UVs in ZBrush and see how they affect the application of cloth patterns. We’ll also look at a method for rebuilding cloth shapes using NURBS curves to get cleaner topology and straight UVs. We’ll learn to tile custom alphas across a surface and apply an alpha as a mask to create raised or lowered detail. Finally, we’ll use FiberMesh to add some roughness to our cloth.We won’t be covering sculpting of folds or wrinkles, but concentrate on adding surface details like patterns or texture to add that last little bit of realism to your projects.
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