
在 Daniel Zeni 的这个新研讨会中了解如何尽可能高效地使用 ZBrush 的 ZModeler。在 6 年的电影、游戏和消费产品工作经验中,使用 ZBrush 使角色栩栩如生,Daniel 发现 ZModeler 彻底改变了他的工作流程。
该研讨会分享了他如何充分发挥 ZModeler 的潜力,涵盖了 ZModeler 的基础知识,展示了编辑面、顶点和边的各种方法,并讨论了如何在 ZBrush 中创建您需要的任何类型的拓扑——无论是硬表面还是有机表面. 在整个研讨会中,Daniel 详细介绍了他认为每个专业艺术家都应该知道的所有 ZModeler 技术,并演示了如何有效地使用它们。他还详细介绍了几种小众技术,包括如何通过 ZModeler 使用 Insert NanoMesh。角色模型完成后,Daniel 通过摆出最终姿势来完成。
本视频教程适用于那些已经在 ZBrush 中进行雕刻的人,他们想要创建适当的拓扑结构、加快他们的工作流程,或者甚至只是从传统的盒子建模过渡到 ZBrush 中的建模。Daniel 的 ZBrush 文件包含在本研讨会中,供订户研究最终模型。
Daniel Zeni 在本次研讨会中使用的概念来自 Anh Dang。
Duration 2h 3m MP4
Title: The Gnomon Workshop – Sculpting with ZModeler
Info:
Learn how to use ZBrush’s ZModeler as efficiently as possible in this new workshop by Daniel Zeni. During 6 years of experience working in film, games, and consumer products, using ZBrush to bring characters to life, Daniel found that ZModeler revolutionized his workflow.
This workshop shares how he uses ZModeler to its full potential, covers the basics of ZModeler, shows the various ways to edit faces, verts, and edges, and discusses how to create any kind of topology you need in ZBrush — whether hard surface or organic. Throughout the workshop, Daniel details all the ZModeler techniques he believes every professional artist should know and demonstrates how to use them effectively. He also details several niche techniques, including how to use Insert NanoMesh using ZModeler. Once the character model is complete, Daniel finishes up by taking it into a final pose.
This video tutorial is intended for those already comfortable sculpting in ZBrush who want to create proper topology, speed up their workflow, or even just transition from traditional box modeling to modeling in ZBrush. Daniel’s ZBrush file is included with this workshop for subscribers to study the final model.
The concept Daniel Zeni uses in this workshop is by Anh Dang.
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