3DMotive – Bust Sculpting in ZBrush Volume 2

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许多 3D 艺术家,甚至是角色艺术家,经常被创建一个可信角色所需的全部内容所吓倒,无论是真实的还是风格的。更避免试图创造可信的人脸。Zbrush 中的半身像雕刻旨在展示通过将整体视图分解为更多“一口大小”的焦点区域,让人们只专注于那个单一的焦点,然后再转移到另一个焦点区域,从而可以轻松地生成一个可接受的模型。随着学生学习本教程的进展,他们将通过使用更少的工具和一些捷径来获得最终结果,从而对自己的技能更有信心,这将有助于激励他们通过首先查看构成大局的所有部分而不是试图看到大局来继续抓住更多机会大局,并弄清楚下一步如何进行。通过使用更少的画笔和一些 alpha,可以在 Zbrush 中实现很多。

Duration 1h 30m Project Files Included MP4

Title: 3DMotive – Bust Sculpting in ZBrush Volume 2

Info:
Many 3D artists, even character artists, are often intimidated by the totality of what is required to create a believable character, either reaslitic or stylistic. Even more steer clear of trying to create believable human faces. Bust Sculpting in Zbrush is designed to show how easily one can produce an acceptable model by breaking down the overall view into more ‘bite sized’ areas of focus to allow one to concentrate only on that singular are before moving onto another area of focus. As the student progresses through this tutorial, they’ll learn more confidence in their skills by using fewer tools and some shortcuts to achieve an end result that will help inspire them to continue to tackle more opportunities by looking all the parts that make up the big picture first rather than trying to seehing the big picture and figure out how to proceed next. By using fewer brushes and some alphas, one can achieve quite alot in Zbrush.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/27808.html

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