
通过 3Ds MAX 中基于项目的简单教程快速了解展开的所有信息
你会学到什么
如何使用 UVW 贴图并针对不同目的对其进行编辑
如何将展开用于建筑和游戏项目
如何展开复杂的对象并在需要时进行修改
如何使用展开来获得更高效的场景和对象
要求
3ds MAX 软件(版本 2016-2023)
基本熟悉 3ds MAX 中的建模概念
3d 软件的一般知识,照片编辑可能会有所帮助但必不可少
描述
许多 CG 艺术家在尝试为他们的对象和资产使用或创建不同的纹理时面临的一个大问题是,当他们将该纹理应用于该对象时,结果看起来并不正确。它们看起来好像纹理与对象不匹配;纹理最终看起来要么是弯曲的要么是扭曲的,最终看起来好像它们不属于那个物体。这就是 UVW 贴图和展开的经验可以派上用场的地方。经验丰富的 3D 艺术家知道他们必须正确展开该对象,检查并根据需要修改多边形,并确保它们已准备好承载新纹理。
在本课程中,您将了解展开的不同过程、方法、提示和技巧,并完全掌握如何使用 UVW 贴图。因此,对于希望将技能提升到一个新水平并使用更好的纹理和材料提升场景的 3d 艺术家来说,这门课程是一个很好的选择,而这最终需要展开技能。如果您在游戏行业工作或担任架构师,那么本课程可能会改变您的游戏规则。
本课程适合谁:
希望提升技能的 3D 艺术家
想要在游戏行业工作的 CG 艺术家 想要
学习如何为他们的对象进行展开的当前 3ds Max 用户
任何对 3D 建模和 3D 软件感兴趣的人
Duration 5h 42m MP4
Complete Unwrap & UV Map Mastery : Beginner to Advanced
Info:
Learning all about Unwrapping quickly with simple and project-based tutorials in 3Ds MAX
What you’ll learn
How to work with UVW maps and edit them for different purposes
How to use unwrap for Architectural and Gaming projects
How to unwrap complicated objects and modify them if need be
How to use unwrap to have a more efficient scene and objects
Requirements
3ds MAX software (Version 2016-2023)
Basic familiarity with modeling concepts in 3ds MAX
General Knowledge of 3d software, photo editing could be helpful but necessary
Description
A big problem that a lot of CG artists face, when trying to use or create different textures for their objects and assets is that when they apply that texture to that object, the results don’t look right. They look as if the textures do not match the object correctly; the textures end up looking either kind of crooked or distorted, and ultimately seem as though they do not belong to that object. This is where experience with UVW Maps and Unwrapping can come to the rescue. An experienced 3D artist knows that they have to properly Unwrap that object, inspect and modify the polygons if required, and make sure they are ready to be hosting the new textures.
In this course, you will learn all about the different processes, methods, tips and tricks of Unwrapping, and achieve complete mastery of how to work with UVW maps. So, this course is an excellent option for 3d artists who looking to take their skills to the next level and elevate their scenes with better texture and materials, which ultimately requires unwrapping skills. If you are working in the Gaming industry or as an architect, this course can be a game changer for you.
Who this course is for:
3D artists looking to elevate their skills
CG artists who want to work in the Gaming Industry
Current 3ds Max users who want to learn how to do Unwrapping for thier objects
Anyone with interested in 3D modeling and 3D software
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