
在这个 ZBrush 和 3ds Max 教程中,我们将学习如何为游戏创建风格化的卡通生物。
我们将从 ZBrush 开始,动态地创建我们的生物并确保我们保持柔软、流畅的风格。之后,我们将把我们的模型引入 3ds Max 中,对其进行重新拓扑、解包和烘焙,以准备将其放入虚幻引擎 4 中。
在本次 ZBrush 和 3ds Max 培训结束时,您将对如何为游戏开发创建引人注目的风格化生物有深入的了解。
Duration 2h 49m Project Files Included MP4
Creating a Stylized Creature for Games in ZBrush and 3ds Max
Info:
In this ZBrush and 3ds Max tutorial, we’ll learn how to create stylized cartoon creatures for a game.
We’ll start inside ZBrush, dynamically creating our creature and ensuring we keep the soft, smooth style. Afterwards we’ll bring our model into 3ds Max to retopologize, unwrap, and bake it to get ready for putting it inside Unreal Engine 4.
By the end of this ZBrush and 3ds Max training, you’ll have a solid understanding of how to create compelling stylized creatures for game development.
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