Substance Painter Beginner’S Guide To Game Texturing

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您是否曾经想学习如何将 3d 模型纹理化到专业水平?创建看起来像是 AAA 游戏公司创建的游戏资产怎么样?

“Substance Painter 游戏纹理初学者指南”是专门面向完全初学者的游戏纹理课程。

即使您以前从未对任何东西进行纹理处理,本课程也将帮助您在短短几个小时内学习如何将游戏道具和环境纹理化到行业标准水平。

本课程将为您提供超过 10 小时的 3D 艺术分步教程。

在 53 课中了解如何在 Substance Painter 中为游戏资产和场景制作纹理。

Substance Painter,您可能知道也可能不知道,对于新手和老手来说都是一个相当复杂的程序。“Substance Painter 游戏纹理初学者指南”的目标是简化流程。我们的目标是让没有经验的完全初学者到达课程终点线,在那里他们将带着技能和知识离开,以构建他们自己的资产和环境。

最重要的是,学生现在可以从 Adob​​e 免费下载 Substance Painter,现在是开始您的旅程的最佳时机!

因此,让我们深入了解您将通过“Substance Painter 游戏纹理初学者指南”学到什么,以及我们如何使这成为可能。

我们的“Substance Painter 游戏纹理初学者指南” 前 6 名:

1. 使用我们创建的智能材料构建海量纹理库;

2. 掌握手绘纹理效果的艺术;

3. 全面了解图层冲压并提升您的 3D 艺术作品技能;

4. 始终找出完美烘焙地图的秘诀;

5. 完成完整的材料投影指南以规避 UV 贴图;

6. 成为拍摄任何图像并将其转化为材料的策划者。

课程项目

“Substance Painter 游戏纹理初学者指南”允许您上传项目作为学习过程的一部分。

您的项目将是使用 Substance Painter 为风格化的狂野西部(又名西式沙龙)制作纹理,并在我们的课程课程之后围绕它创建一个生动的场景。我们将对一个风格化的场景进行纹理处理,其中包括两个仙人掌、岩石、一个水箱、一辆马车、一个木棺和几个桶。该物业还将有一个双摆动沙龙门,供您打造特别的质感。当您创建它时,您将能够听到典型的 Wild West 左轮手枪击锤声和沙漠神秘的嘶嘶声。

当然,您可以给自己设定一个挑战并使模型的各个方面多样化,例如添加不同的较小资产或通过在沙龙周围添加其他狂野西部建筑来增加场景的结构复杂性。

第 1 部分:为纹理设置模型

如果您是初学者,从游戏纹理之旅的一开始就学习正确的技术非常重要。我们将讨论人们在烘焙纹理贴图时遇到的最常见问题。在您了解游戏纹理之前,这将为您提供最好的基础。

您将学习如何向低多边形道具添加额外的细节,使它们看起来具有高拓扑结构,类似于 AAA 游戏资产。我们将使用 Substance Painter 的粒子笔刷在我们的次要资产之一——头骨上生成裂缝。我们还将在它的角上投射一个图案并突出显示网格边缘,以充分利用我们的资产。

第 2 部分:智能材料

在我们完成课程的过程中,我们将创建各种各样的材料。您将学习如何将这些材料变成可用于您未来所有创作的东西。在 Substance Painter 中,这些被称为 SMART 材质。我们将为木材、金属、石头、仙人掌、玻璃和织物创建智能材料。

最好的消息是,您将能够在未来的所有项目中使用这些 SMART 材料,包括本项目。

简而言之,您创建的这些特殊材料越多,您的工作流程就会变得越快。作为“Substance Painter 游戏纹理初学者指南”的一部分,我们将学习如何将我们创建的 SMART 材料与 PBR 材料纹理一起使用,以实现两全其美。

第 3 部分:UV 贴图

现在,我们都知道 UV 展开和 UV 映射是多么令人沮丧 – 特别是如果您是 3D 纹理世界的新手。因此,我很高兴地说,作为“Substance Painter 游戏纹理初学者指南”的一部分,我们将介绍令人惊叹的技术,使该过程更加自动化。

使用尖端技术,我们现在几乎可以完全绕过整个标记接缝和 UV 贴图过程。我们将使用各种投影技术来避免纹理中的 UV 接缝伪影。我们将使用三平面投影和圆柱投影来帮助我们在看似平坦的区域内获得图案。

第 3 部分:创建您自己的材料

使用您可以在 Internet 上随处找到的纹理创建材料,将力量重新掌握在您手中。“Substance Painter 游戏纹理初学者指南”将向您展示如何 利用您的想象力使您的材料独一无二。这将包括学习如何使用透明着色器创建水和玻璃透明材质。可以肯定的是,所有这一切都将完全在 Substance Painter 中完成。

这使得过程变得简单,同时将专业的 3D 纹理应用到您的 3D 模型。

第 4 部分:创建手绘 3D 模型的外观和感觉

如果您是风格化游戏艺术的粉丝,并且认为您必须经过多年的练习才能使用自己的纹理,那么我在这里证明您是错的。

我将向您展示如何开始这个过程并在几小时而不是几年内获得惊人的结果!

第 5 部分:阿尔法、贴花和图层冲压

为您创建的每个 3D 模型雕刻每个细节的日子已经一去不复返了。大部分工作都可以通过纹理来完成。

通过完成“Substance Painter 游戏纹理初学者指南”,您将获得真正的 Substance Painter 体验,并且您将了解最好的游戏纹理综合工作流程之一。

当我们作为一个团队坐下来时,我们对本课程的简要介绍是让一个完全初学者使用 Substance Painter 并找到让他们在几个小时内创建具有专业外观的纹理 3D 游戏资产的最佳方法。

“Substance Painter 游戏纹理初学者指南”将看到我们使用 alphas 和法线贴图纹理去除细节,并使用锚点将它们创建的信息与遮罩生成器混合。这将帮助我们将纹理与新创建的元素融合在一起。

您将了解如何使用多层混合选项(例如乘法和叠加设置)来为您的材料构建最佳图层。您还将学习如何使用图层的单通道工作流程来更好地控制材质 PBR 值。这将帮助您了解如何将您的材料设置为轻松地相互叠加,而不会渗透任何细节。

课程资源和赠品

“ Substance Painter 游戏纹理初学者指南”课程资源包包括一个 Blender 文件网格示例、一个 FBX 错误网格示例文件、一个仙人掌和岩石的 FBX 高多边形网格、一个沙漠环境的 FBX、6 个独特的 alpha 印章、1 个 PBR纹理标志图章和 5 PBR 无缝材料。

要有创意!让您的狂野西部又名西式沙龙环境更大更宏伟。即使这不是“Substance Painter 游戏纹理新手指南”的一部分,也请考虑创建不同的虚幻引擎 5 (UE5) 环境来放置您的场景,包括繁忙的西部城镇街道或街道的阴凉部分去小路。充分利用这款游戏引擎的强大功能。

参与角色扮演思考,为您的沙龙和周围的狂野西部环境打造纹理,创造充满活力的东西!

Beginners complete guide to substance painter. Learn from professionals how to 3D texture game environments in hours

Published 11/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.85 GB | Duration: 10h 36m

What you’ll learn

  • • Following through a complete guide on texturing a stylized Wild West aka Western-styled saloon and creating a living scene around it
  • • Using Substance Painter and understanding its interface and shortcuts
  • • Upscaling the details on low-poly 3D props to give them the look of high-topology AAA game assets
  • • Learning how to sculpt and alter normal maps on the fly in Substance Painter
  • • Automating the UV Mapping Process through a full material projection guide
  • • Making materials from scratch using any downloadable image
  • • Learning how to use transparent shaders to create water and glass see-through materials
  • • Mastering material creation through SMART materials using SMART mask generators such as curvature, ambient occlusion, light, and position generators in Substa
  • • Creating mask generators for wood edge wear that complements Wild West aesthetics
  • • Finding out how to add height map detail without the need for masking
  • • Building massive texture libraries using smart materials we created
  • • Bypassing years of training and getting the look and feel of hand-painted 3D models in a few hours
  • • Revealing the secrets of getting perfect baked maps all the time
  • • Understanding, creating, and using alphas, decals, and layer stamping to propel your Substance Painter texturing skills
  • • Creating organic sculpting layers to achieve a more organic-looking shape in a non-destructive manner
  • • Maintaining and optimising stylized art aesthetics reminiscent of the Wild West or Western style
  • • Rendering professional portfolio renders within Substance Painter itself

Requirements

  • • To own a computer (Microsoft, Linux, or Mac)
  • • A graphic tablet is highly recommended but not required
  • • To have downloaded Substance Painter (available for free for anyone who identifies as a student)
  • • A thirst to learn and excitement about 3D modelling and texturing for video games
  • • To download all course resources including a Blender File Mesh Example, an FBX Bad Mesh Example File, an FBX High Poly Mesh of Cactus and Rocks, an FBX of Desert Environment, 6 unique alpha stamps, 1 PBR texture sign stamp, and 5 PBR seamless materials.

Description

Course Description – Substance Painter Beginner’s Guide to Game Texturing

Have you ever wanted to learn how to texture 3d models to a professional level? What about creating game assets that look like they were created by a AAA games company?

‘Substance Painter Beginner’s Guide to Game Texturing’ is a game texturing course devoted to complete beginners.

Even if you have never textured anything before, this course will help you learn how to texture game props and environments to an industry-standard level in a few short hours.

This course will give you access to just over just over 10 hours of 3D art step-by-step tutorials.

Learn how to texture game assets and scenes in Substance Painter in 53 lessons.

Substance Painter, as you may or may not be aware, is a pretty complex programme for both beginners and veterans alike. The goal of ‘Substance Painter Beginner’s Guide to Game Texturing’ is to simplify the process. We aim take complete beginners with no prior experience to the course finish line where they will be leaving with the skills and knowledge to texture their very own assets and environments.

Best of all, Substance Painter is now free to download for students from Adobe so there’s never been a better time to get started on your journey!

So, let’s dive into what you will be learning with ‘Substance Painter Beginner’s Guide to Game Texturing’ and how we have made this possible.

Our ‘Substance Painter Beginner’s Guide to Game Texturing’ top 6:

1. Build Massive Texture Libraries using SMART Materials we created;

2. Master the Art of Hand-Painted Texturing Effects;

3. Learn all about Layer Stamping and Boost your 3D Artwork Skills;

4. Find out the Secrets of Getting Perfect Baked Maps all the Time;

5. Complete a Full Material Projection Guide to Circumvent UV Mapping;

6. Become a Mastermind at Taking any Image and Turning it into a Material.

Course Project

‘Substance Painter Beginner’s Guide to Game Texturing’ allows you to upload a project as part of your learning process.

Your project will be to use Substance Painter to texture a stylized Wild West aka a Western-styled saloon and create a living scene around it following our course lessons. We will be texturing a stylized scene featuring two cacti, rocks, a water tank, a wagon, a wooden coffin, and a couple of barrels. There will also be a double swinging saloon door on the property for you to texture something special. You will be able to hear the typical Wild West revolver hammer clicks and mysterious hissing sounds of the desert as you create this.

Of course, you could set yourself a challenge and diversify aspects of the model such as adding different smaller assets or increasing the structural complexity of your scene by adding other Wild West buildings around the saloon.

Part 1: Setting up Models for Texturing

If you are a beginner, it is important that you learn the right techniques from the very start of your game texturing journey. We will be going through the most common issues people have when it comes to baking out texture maps. This will give you the best base possible before you learn about game texturing.

You will learn how to add additional detail to your low-poly props to make them look like they have high topology, similar to a AAA game asset. We will make use out of Substance Painter’s particle brushes to generate cracks in one of our secondary assets – the skull. We will also project a pattern onto its horns and highlight mesh edges to get the most out of our asset.

Part 2: Smart Materials

As we move through the course we will be creating a wide variety of materials. You will learn how to turn these materials into something usable in all your future creations. In Substance Painter, these are known as SMART materials. We will be creating SMART meterials for wood, metal, stone, cactus, glass, and fabric.

The best news is that you will be able to use these SMART materials in all your future projects, including this one.

Simply put, the more of these special materials you have created, the faster your workflow will become. As part of ‘Substance Painter Beginner’s Guide to Game Texturing’, we will learn how to use the SMART materials we created together with PBR material textures to get the best of both worlds.

Part 3: UV Mapping

Now, we all know how frustrating UV unwrapping and UV mapping can be – especially if you are new to the world of 3D texturing. So, I am happy to say as part of ‘Substance Painter Beginner’s Guide to Game Texturing’, we will be covering amazing techniques to make the process a lot more automated.

Using cutting-edge technology, we can now pretty much bypass the whole marking seams and UV mapping process entirely. We will use a variety of projection techniques to avoid UV seam artifacts in our textures. We will use tri-planar projection and cylindrical projection to help us get the patterns within seemingly plain areas.

Part 3: Creating your Own Materials

Creating materials using textures you can find anywhere on the internet, puts the power back in your hands. ‘Substance Painter Beginner’s Guide to Game Texturing’ will show you how to use your imagination to make your materials unique. This will include learning how to use transparent shaders to create water and glass see-through materials. And for sure, all of this will be done in Substance Painter exclusively.

This keeps the process simple at the same time as applying professional 3D textures to your 3D models.

Part 4: Create the Look & Feel of Hand-Painted 3D Models

If you’re a fan of stylized game art and believe you had to have years of practice to get anywhere with your own texturing, I am here to prove you wrong.

I will show you how to start the process and get amazing results in a matter of hours rather than years!

Part 5: Alphas, Decals & Layer Stamping

Gone are the days of sculpting every detail for every 3D model you create. Most of the work can be done through texturing.

By completing ‘Substance Painter Beginner’s Guide to Game Texturing’, you will have conquered a true Substance Painter experience and you will have learned one of the best game texturing comprehensive workflows out there.

When we sat down as a team, our brief for this course was to take a complete beginner to Substance Painter and find the best ways of having them create a professional-looking textured 3D game asset in a few hours.

‘Substance Painter Beginner’s Guide to Game Texturing’ will see us stamping out detail using alphas and normal map textures and blending their created information with mask generators using anchor points. This will help us blend in the textures with the newly created elements.

You will find out how to work with multiple layer blending options such as multiply and overlay settings to get the best layer build up for your materials. You will also learn how to use a layer’s single channel workflow to have more control over your material PBR values. This will help you find out how to set up your materials to be easily overlayed on top of one another without any of the detail bleeding through.

Course Resources & Freebies

The ‘Substance Painter Beginner’s Guide to Game Texturing’ course resource pack includes a Blender File Mesh Example, an FBX Bad Mesh Example File, an FBX High Poly Mesh of Cactus and Rocks, an FBX of Desert Environment, 6 unique alpha stamps, 1 PBR texture sign stamp, and 5 PBR seamless materials.

Be creative! Make your Wild West aka Western-styled saloon environments bigger and grander. Even though this is not part of ‘Substance Painter Beginner’s Guide to Game Texturing’, also think about creating different Unreal Engine 5 (UE5) environments in which to place your scene, including a busy Western town street or a shady part of a cul-de-sac. Use this game engine’s power to its full potential.

Engage in roleplay thinking as you texture your saloon and surrounding Wild West environment and create something that breathes life!

So, come give us a try and be blown away by just how much you can achieve from one course.

Until next time, happy modelling everyone!

Neil – 3D Tudor

此课程面向哪些人:

  • • Beginner 3D modelling artists and game designs eager to learn how to texture a stylized Wild West aka Western-styled saloon environment
  • • Enthusiasts of Substance Painter who want to fast-track their understanding of its features even if you are a complete beginner
  • • Mid-Level 3D modellers who want to take their texturing to a new level and improve their workflow with tips and tricks
  • • Stylized fans who want to create a Western-style scene featuring two cacti, rocks, a water tank, a wagon, a wooden coffin, and a couple of barrels
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