Substance Painter逼真老式相机材质纹理实例Lynda – Substance Painter: Photorealistic Techniques

Substance Painter逼真老式相机材质纹理实例Lynda – Substance Painter: Photorealistic Techniques
本教程是关于Substance Painter逼真老式相机材质纹理实例制作视频教程,时长:1小时46分,大小:2.2B,MP4高清视频格式,教程使用软件:Substance Painter,作者:Jay Cummings,共18个章节,语言:英语。

Substance Painter是一种实时3D绘画工具,允许视觉艺术家创建极其详细的材料,以用于产品可视化,建筑可视化,VFX和动画。在本课程中,讲师Joel Bradley向您展示了如何创建逼真的材质,以使Substance Painter中的3D对象看起来真实。Joel解释了如何组织文件夹和基础层,烘焙网格图,使用颜色ID蒙版等等。他介绍了如何使用现有材料节省时间,以及如何增强智能材料并将材料混合在一起。乔尔(Joel)研究了可用于创建实现写实所需的细节的技术。最后,他向您展示了如何在手绘中添加细微的细节以及如何导出材料以便可以使用。

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Intermediate | 1h 46m | 2.26 GB | Project Files | Software used: Substance Painter
Title: Lynda – Substance Painter: Photorealistic Techniques
Info: Substance Painter is a real-time 3D painting tool that allows visual artists to create incredibly detailed materials for use in product visualization, architectural visualization, VFX, and animation. In this course, instructor Joel Bradley shows you how to create a photorealistic material that will make a 3D object in Substance Painter look real. Joel explains how to organize folders and base layers, bake mesh maps, use color ID masks, and more. He covers how to use existing materials to save time, as well as how to augment smart materials and blend materials together. Joel goes into techniques you can use to create the details you need to achieve photorealism. He concludes by showing you how to add subtle details with hand painting and how to export your material so you can put it to use.

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