
在本教程中,Adrien Vallecilla 演示了如何在 Mari 中使用贴花、模板和 RGB 遮罩创建自定义纹理,在 Maya 中使用照明和外观开发,在 Arnold 中使用材质分层和渲染,以及他的一般资产工作流程。该讲座还涵盖了使用 Maya MASH 进行植被散射、使用 Ivy Generator 生成常春藤,以及如何使用实例化和 GPU 缓存优化和组织繁重的场景。
探索不同的照明条件和一天中的时间,以及任何必要的调整,使它们看起来令人信服。最后,Adrien 分享了他的 Nuke 合成技巧和窍门,让环境看起来更可信。
使用的软件
Arnold Mari Nuke Maya
Duration 6h 10m Project Files Included MP4
Title: The Gnomon Workshop – Exterior Scene Development
Info:
In this tutorial, Adrien Vallecilla demonstrates how to create custom textures using decals, stencils, and rgb masks in Mari, lighting and look development in Maya, material layering and rendering in Arnold, and his general asset workflow. The lecture also covers vegetation scattering with Maya MASH, ivy generation with Ivy Generator, and how to optimize and organize heavy scenes with instancing and GPU caches.
Different lighting conditions and times of day are explored as well as any adjustments necessary to make them appear convincing. To wrap it all up, Adrien shares his Nuke compositing tips and tricks to make the environment appear more believable.
SOFTWARE USED
Arnold Mari Nuke Maya
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