
我们将从基本的 houdini 导航开始,熟悉用户界面。然后我们将讨论几何分组和几何属性并创建两个程序项目。首先,我们将创建一个程序螺旋楼梯,然后是程序核反应堆冷却塔。之后,我们将了解 VEX 和 VOP 与 VOP 一起使用并编写 VEX 代码,我们将在 VEX 和 VOP 中创建投影变形器。在我们对 houdini SOP 有很好的了解之后,我们将深入 houdini DOP 领域并创建动力学模拟,我们将了解体积和体素并构建烟雾模拟网络。之后,我们将学习 pyro 求解器并创建火灾模拟以产生火花,然后我们将了解爆炸并创建一个爆炸项目。之后我们学习粒子,设置粒子模拟网络以处理粒子力,我们将创建自己的自定义力来驱动粒子模拟。然后我们将了解颗粒,如何激活颗粒和创建沙子模拟。
之后,我们将学习刚体模拟和设置 RBD 模拟网络,我们将学习不同的几何压裂技术,我们将了解约束、如何创建约束和不同的约束类型。之后,我们将学习牛皮纸以创建软体模拟,并了解不同的牛皮纸约束以及如何在模拟时动态调整约束。我们将使用翻转流体完成本课程,并学习如何设置翻转模拟网络。我们将了解翻转粘度以产生粘性流体。我们将在 Karma 渲染器中渲染我们所有的项目。我们将学习如何在 Solaris 中导入几何图形进行渲染,我们将学习 Karma XPU 进行渲染。
这门课程适合我吗:
我为想要学习 Houdini 的初学者设计了这门课程。
我应该知道什么或有什么课程:
我希望您具备某种基本的 3D 知识。
您应该在计算机上安装 Houdini 19.5。
现在加入我:
因此,如果您想学习 Houdini 并想创建程序几何和 FX,那么现在就加入我的行列。希望在课程中见到你。
本课程适用于:
我为想要学习 Houdini 效果的初学者设计了这门课程。
Duration 15h 54m Project Files Included MP4
Houdini for Absolute Beginners
Info:
Learn Houdini and its awesome dynamic visual effects for film.
What you’ll learn
Create smoke and pyro simulations.
Create procedural geometry in houdini.
Create particle simulations
Create soft body simulations
Making fire effects
Requirements
I expect you to have some sort of basic 3D knowledge.
You should have Houdini 19.5 installed on your computer.
Description
Are you a beginner and want to learn all the Houdini effects?
Then I welcome you to Houdini for Absolute Beginners course.
WHY SHOULD YOU LEARN FROM ME:
Hello, my name is Shahzad Ahmad. I am a Houdini FX Artist. I am passionate about creating Visual Effects (explosions, smokes, fire, clouds, dust, particles, magic, etc.), as well as all kinds of destruction and fluids. I am a self-taught Artist. And I love watching science documentaries and Sci-Fi movies!
By the end of this course:
You will be able to work in Houdini with confidence.
You will be able to create procedural geometry in houdini.
You will be able to create smoke and pyro simulations.
You will be able to create particle simulations.
You will be able to create soft body simulations.
WHAT WILL I LEARN:
Houdini procedural workflow
Geometry Attributes
Geometry Grouping
Scattering multiple objects
Working with VOPs
Writing VEX Code
Geometry data types
Houdini volumes
Building smoke simulation network
Building pyro simulation network
Working with ACES color space
Create particles FX
Working with grains
Create rigid body simulations
Geometry fracturing techniques
Working with RBD Constraints
Working with vellum solver
Create vellum soft bodies
Vellum constraints
Creating flip fluids
Rendering flip fluids
Rendering with Karma XPU
COURSE PROJECTS:
We will start with the basic houdini navigation and get familiar with the user interface. And then we will talk about geometry grouping and geometry attributes and create two procedural projects. First we will create a procedural spiral staircase and then procedural nuclear reactor cooling tower. After that we will learn about VEX and VOPs working with VOPs and writing VEX code and we will create projection deformers both in VEX and VOPs. After we have good understanding with houdini SOPs then we will dive into houdini DOP land and create dynamics simulations we will learn about volumes and voxels and build a smoke simulation network. After that we will learn about pyro solvers and create fire simulations to generate sparks for fire and then we learn about explosions and create an explosion project. After that we learn about particles, setting up particle simulation networks to work with particle forces and we will create our own custom forces to drive particle simulation. And then we will learn about grains, how to activate grains and create sand simulation.
After that we will learn about rigid body simulations and setup RBD simulation networks and we will learn different geometry fracturing techniques and we learn about constraints, how to create constraints and different constraints types. And after that we will learn about vellum to create soft bodies simulation and learn about different vellum constraints and how to dynamically adjust constraints while simulating. And we will finish this course out with flip fluids and we learn how to set up a flip simulation network. We will learn about flip viscosity to create viscous fluids. And we will render all our projects in Karma renderer. We will learn how to import geometry in Solaris for rendering and we will learn about Karma XPU for rendering.
IS THIS COURSE RIGHT FOR ME:
I have designed this course for beginners who want to learn Houdini.
WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:
I expect you to have some sort of basic 3D knowledge.
You should have Houdini 19.5 installed on your computer.
JOIN ME NOW:
So if you want to learn Houdini and want to create procedural geometry and FX, then join me now. Hope to see you in the course.
Who this course is for:
I have designed this course for beginners who want to learn Houdini Effects.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/38695.html