
学习设计原则并创建任何大型/小型环境
你会学到什么
如何创建大/小比例环境 A 到 Z
如何使用故事板
设计原则(重复、比例、重叠、值对比
原则续…… 随机化比例、颜色对比、细节对比、焦点等)
学习 Philogix PBR Painter 层专业纹理结果系统
了解游戏标准的 LOD(细节级别)
使用 Blender 套件画笔进行雕刻
工作区和大纲组织
在纹理和几何节点中使用体积制作云
如何将场景设置为人体比例/深度
HDR 和有机照明解释了
Cycles 优化和完整渲染设置
如何使用 Blenders 的视频编辑器
使用 Cap Cut 免费软件进行视频编辑
顶点模型编辑
Duration 4h 54m Project Files Included MP4
Blender 3.3 LTS Principles of design – Environments A-Z
Info:
Learn the principles of design & create any large/small scale environments
What you’ll learn
How to create large/small scale environments A to Z
How to use a Story board
Principles of design (Repetition, scale, overlap, value contrast
Principles cont… Randomize scales, color contrast, detail contrast, focal points & more
Learn Philogix PBR Painter layer system for pro texture results
Learn LOD (Level of Detail) for gaming standards
Sculpting with Blender-kit brushes
Workspace and Outliner organization
Make clouds with volumetrics both in texture and geometry nodes
How to set a scene to the human scale/depth
HDR and organic lighting explained
Cycles optimization and full render settings
How to use Blenders’ video editor
Video editing with Cap Cut free software
Vertex model editing
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