
使用 Blender 学习赛车动画 使用 Blender 创建您自己的惊人汽车动画
您将学到什么
3D 艺术和 Blender 的最基本概念。
建模
UV 展开和纹理
如何使用 EasyHDRI 创建用于照明场景的 HDRI
创建材质
项目文件包括在内
说明
你好!
我是来自 ArtStudio 的 Morteza!
你有过或有故事要讲吗?一个想法来实现?然后加入我的动画诅咒。
在本课程中,我将从头开始在 Blender 中创建动画场景的过程。
从第一个多边形到最终渲染。在这个诅咒中,我们将使用 Blender 2.93。您将了解将您自己的 3D 动画变为现实所涉及的所有步骤。
我们将从 Blender 用户界面和导航工具开始,为您提供坚实的基础,然后再继续前进。
我们将从头开始为汽车建模。在这里,我们将共同努力
建模低多边形汽车的技术。在诅咒期间,您将学习一些修饰符,然后我们为下一步做准备,即纹理化。在那里我们讨论了如何应用纹理。我们以一种简单的方式展开纹理,我们还将添加解释其他材料。
然后我们使用一些修饰符创建一个景观和一些树木。
之后,我们创建了赛道,并引入了赛车以对其进行动画处理。
为了创建一个有吸引力的动画,我们熟悉了图形编辑器部分。
之后,我们将花一些时间来研究原点,这是非常重要的部分
适用于各种动画事物或建模对象。我们正在使用修饰符的特殊文
例如:数组和曲线修饰符
就是大部分人都搞砸了很久才达到预期的效果。
我们以非常简单的方式告诉您如何设置您的原点以在您使用修饰符时获得最佳和最快的结果
然后我们将创建一个大聚光灯,我们制作一面旗帜并对其进行动画处理。
稍后我们将学习如何为汽车添加灯光=灯,最后我们使用相机使用一些约束来跟踪汽车的运动。
我们正在解释 HDRI 以及如何设置它们以获得良好的照明。
最后我们讨论渲染设置和合成。
本课程适用于
想要学习 Blender 的艺术家和游戏开发者
任何想要学习计算机图形和 3D 艺术品的人 – 无需经验!
要求
完全不需要 3D 或 Blender 经验。
Published 10/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 27 lectures (4h 59m) | Size: 4.44 GB
Learn Race Car Animation with Blender Use Blender to create your own amazing car animations
What you’ll learn
The most Fundamental concepts of 3D art and Blender.
Modeling
UV Unwrapping & Texturing
How to create HDRI for lighting our scene using EasyHDRI
Create Material
Project File is included
Description
Hi!
I am Morteza from ArtStudio!
Do you ever had or have a story to tell? An idea to bring to life? Then join me for this curse for animation.
In this course, I will go through the process of creating an animated scene in Blender from scratch.
From the first polygon to the final render. in this curse we will using Blender 2.93. You’ll learn all the steps involved in bringing your own 3D animations to life.
We’ll start with the Blender user interface and navigation tools, providing you with a solid foundation before moving forward.
we are going to start modeling a car from scratch. Here we will work together all necessary
techniques for modeling a low poly car. During the curse you will learn some of the modifiers and then we prepare for the next step which is texturing. There we discuss how to apply a texture. we unwrap textures in an easy way and we will going to add explain other material as well.
then we create a landscape and some trees using some of the modifiers .
after that we create the race road and we bring in the race cars for animate it.
To create an attractive animation, we get acquainted with the Graph editor section.
after that we will spend a bit of time to working on origin which is very important part for
for all kind of animating things or modeling objects. special wen we are working with modifiers
fore example: array and curve modifiers
that most of people mess a long time to achieve the desired result.
We tell you in very easy way how to sett your origin to get best and fastest result when your are using modifiers
then we are going to create a big spotlight and we make a flag and animate that as well.
later on we learn how to add light=lamp for the cars and last we playing around with camera using some constraint to track the movement of the cars.
we are explaining HDRI and how to setup them to get a nice lighting.
and finally we talk about render setting and compositing.
Who this course is for
Artists and game developers who want to learn Blender
Anyone who wants to learn computer graphics and 3D artwork – no experience needed!
Requirements
Absolutely no experience with 3D or Blender is necessary.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/38231.html