Game Design – Environments using ZBrush, Substance and Unity

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学习在 ZBrush 中为游戏创建环境,学习在 Substance Painter 中绘画并导入 Unity

你会学到什么

对游戏设计有更深入的了解
能够创建自己的套装

要求

先决条件 ZBrush4 R8
先决条件 Substance Painter 2017
先决条件 Photoshop CC
先决条件 Unity(其免费)
非必备 Maya 2016
非必备 Marmoset Toolbag 3

描述

我很高兴欢迎您参加这个关于游戏环境建模的深入课程。

在本课程中,我们将探索创建游戏环境的许多技术,在这种情况下是岩石地形集,我将详细向您展示如何从 ZBrush 建模、映射、绘制和导出您的游戏就绪资产,沿途我们将研究绘画使用 Substance Painter 以及如何从 Substance 中导出新贴图,我们将看看 Maya 和缩放以及 Zbrush 的 GOZ 功能,不仅如此,我们还将看看 marmoset 以及最终目标是将这些资产带入 Unity 并创建游戏集。

所以让我给你一个分解,我们将一起做的所有令人兴奋的事情:

杂项

Maya 中的参考收集比例
概述

ZBrush

从 ZBrush 到 Maya设置创建
GOZ
纹理以及从 photoshop进行纹理
创建可平铺纹理
UV 贴图
创建低多边形模型
从 ZBrush 导出到 Substance
多贴图导出器
我们将在岩石和完整的集合上工作

和更多…

Maya

在 Maya 中正确设置比例

我们在本课程中使用的 Maya 不多,因此它不是本课程的主要要求,因为可以在 Unity 中完成调整大小!

Sustance Painter

烘焙地图形式 在 ZBrush 中创建的模型
绘制我们的集合
在 Substance 中创建粗糙度和金属色
查看基本导航和货架
从 Substance 导出

和更多…

Marmoset Toolbag 3

我们将使用它来快速查看我们在材质上生成的纹理

您不需要该课程的课程

Unity

在课程的最后一部分,我们将导入所有资产
将材质应用到设置
Scale 并安排快速设置扩展
向场景中添加雾 向场景中
添加天空盒 向
我们的场景中添加碰撞器
添加 FRP 到场景中,以便我们可以实时环顾四周

和更多…

本课程是我即将推出的更详细课程的入门课程,该课程旨在让您对游戏建模有一个大致的了解,同时记住本课程针对的是中级建模师,可以被视为您进化的下一步游戏设计师!

我真的希望你喜欢这门课程,并希望很快见到你。
本课程适用于:

希望扩展技能的中级 3D 设计师/建模
师 任何想要了解多个程序如何帮助您的工作流程的人

Duration 7h 30m Project Files Included MP4

Game Design – Environments using ZBrush, Substance and Unity

Info:
Learn to Create Environments for Game inside ZBrush, learn to paint in Substance Painter and import into Unity

What you’ll learn

Have a Deeper understanding of Game design
Be able to create there own sets

Requirements

Pre-requisite ZBrush4 R8
Pre-requisite Substance Painter 2017
Pre-requisite Photoshop CC
Pre-requisite Unity (Its Free)
Not Essential Maya 2016
Not Essential Marmoset Toolbag 3

Description

I am excited to welcome you to this indepth course on modelling an environments for game.

During this course we will explore many techniques for creating games environments in this case a rocky terrain set, I will show you in detail how to model, map, paint and export your game ready assets from ZBrush, along the way we will look at painting using substance painter and also how to export the new maps out of Substance, we will look at Maya and scaling as well as the GOZ feature of Zbrush, not only that but we will also take a look at marmoset as well the end goal is to bring these assets into Unity and create a game set.

So let me give you a break down of all the exciting stuff we are going to do together:

Misc

Reference gathering
Scale in Maya
Overview

ZBrush

Set Creation
GOZ from ZBrush to Maya
Texturing as well as texturing from photoshop
Creating tile-able textures
UV mapping
Creating Low Poly Models
Exporting from ZBrush to Substance
Multi map exporter
We will work on a Rock as well as a complete set

And More…

Maya

Getting the scale correct in Maya

We do not use Maya much in this course so its not a major requirement of the course as sizing can be done inside Unity!

Substance Painter

Baking maps form Models created in ZBrush
Painting our set
Creating roughness and metallics in Substance
Looking at the basic navigation and shelves
Exporting from Substance

And More…

Marmoset Toolbag 3

We will use this to take a quick look at the textures we produce on a material

You do not require this program for the course

Unity

In the last part of the course we will imports all our assets
Apply the materials to the set
Scale and arrange a quick set extension
Add mist to the scene
Add a skybox to the scene
Add Colliders to our set
Add a FRP to the scene so we can look around in realtime

And More…

This course is a primer for my more detailed courses coming out soon and the course is here to give you a general understanding of Game Modelling with that in mind this course is targeted at Intermediate level modellers and can be considered a next step in your evolution as a game designer!

I really hope you enjoy the course and hope to see you soon.
Who this course is for:

Intermediate 3D Designers/Modellers looking to extend there skills
Anyone who wants to learn how multiple programs help your workflow

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/37628.html

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