
了解如何在 Unity 5 中制作交互式 2D 冒险游戏!在这门综合课程中,讲师 Alan Thorn 演示了用于进行 2D 平台冒险的各种 2D 功能和工具。针对中级用户,了解如何创建玩家角色、功能物理、交互式角色和危险障碍物。探索主题,例如:精灵、玩家控制、角色动画、平衡游戏、碰撞检测和任务系统。此外,了解如何以最佳方式导入和配置 2D 资产以实现 2D 功能,以及如何设计和构建散发氛围的完整关卡。在这个有趣的课程中有很多可看和做的事情,到最后,您将在制作一般 2D 游戏和聪明地工作以立即创建自己的冒险游戏方面打下坚实的基础!
(学生 – 请在第 1 节/第 1 课下载中查看与课程相关的源文件。)
关于讲师的更多信息
Alan Thorn 是一位拥有 15 年行业经验的游戏开发者、作家和教育家。他为 PC 桌面、移动和 VR 制作游戏。他创立了“Wax Lyrical Games”,并创作了屡获殊荣的游戏“Baron Wittard: Nemesis of Ragnarok”,担任设计师、程序员和艺术家。他撰写了十六本关于游戏开发的技术书籍,并提供了十门视频培训课程,涵盖游戏编程、Unity 开发和 3D 建模。他曾在“国家电影电视学校”担任客座讲师、“Uppingham 学校”的首席教师,目前是“提赛德大学”的高级讲师,帮助学生发展所需的技能,从事游戏开发教育工作以表彰他们在游戏行业中的理想角色。
Explore how to make a complex atmospheric and interactive adventure game using the Unity 2D tool-set!
Last updated 9/2016
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.40 GB | Duration: 5h 12m
What you’ll learn
Learn to import and configure 2D assets for an optimal workflow
Understand how to design and build a fully functional 2D Adventure game
Learn to code gameplay elements in C#
Requirements
Students will need Unity 5 or above
Description
Learn how to make interactive 2D adventure games in Unity 5! In this comprehensive course, instructor Alan Thorn demonstrates a wide range of 2D features and tools for making a 2D platform adventure. Targeted to intermediate users, see how to create a player character, functional physics, interactive characters and dangerous obstacles. Explore subjects, such as: sprites, player controls, character animation, balancing gameplay, collisions detection, and a questing system. In addition, see how to import and configure 2D assets optimally for 2D functionality and how to design and build complete levels that ooze atmosphere. There’s plenty to see and do in this fun course, and by the end you’ll have established a solid foundation both in making 2D games generally and in working smart to create your own adventure games in no time!
(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor
Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded ‘Wax Lyrical Games’ and created the award-winning game ‘Baron Wittard: Nemesis of Ragnarok’, working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the ‘National Film and Television School’, as a Lead Teacher for ‘Uppingham School’, and is currently a Senior Lecturer at ‘Teesside University’ where he helps students develop the skills needed for their ideal role in the games industry.
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