Game Character Course – ZBrush to Substance Painter and more

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在本课程中,您将看到一个完整的管道,并且在此过程中您将了解在 Zbrush 中创建游戏角色所需的内容,我还将向您展示如何将资产直接从 ZBrush 中的高多边形和低多边形模型中获取到 Substance Painter 中! !

在本课程中,您将学习将您的 ZBrush 造型转换为低分辨率游戏就绪资产的基本技能,该深入课程涵盖三个主要程序,用途如下:

ZBrush 4 R8:您将在其中构建您的角色并对他进行纹理化,然后准备将他导出到 Substance 画家中。
Substance Painter:您将学习如何在不需要其他软件的情况下从 ZBrush 导出到 Substance,我还将向您展示导出工作发生的确切情况并提供协议工作表!
Marmoset Toolbag 3:我们将了解如何将导出的地图和网格导入 Marmoset 并设置渲染。

重要信息

本课程还使用 Maya,它不是本课程所需要的,但确实更清楚地解释了从 ZBrush 导出的内容,该程序用于更清楚地了解正在发生的事情。
本课程适用于:

因为该软件使用了多个程序,所以我推荐中级学生!

Duration 8h 30m Project Files Included MP4

Game Character Course – ZBrush to Substance Painter and more

Info:
Learn to create a simple games character from scratch, in this indepth gaming course

What you’ll learn

After this course you will have an understanding of whats involved to create a games asset
You will know how to exports from ZBrush into Substance and export direct from ZBrush
Be able to figure out the best solutions for your projects

Requirements

Software Used: ZBrush 4 r8
Software Used: Substance Painter 2017
Software Used: Marmoset Toolbag 3
For demo only: Maya not essential to have this software!

Description

Want to get into Game design but dont know where to start?
then this is the course for you!

During this course you will see a whole pipeline and along the way you will understand what is required to create games characters inside Zbrush, I also show you how to get the assets straight out of ZBrush both High and Low poly models and into Substance Painter!!

In this course you will learn essential skills to turn your ZBrush sculpts into low res game ready assets, this indepth course covers three main programs and will be used as follows:

ZBrush 4 R8: Where you will build your character and texture him up, then prepare him for export into Substance painter.
Substance Painter: You will learn how to export from ZBrush to Substance without the need of other software, I also show you exactly whats happening for the exports to work and supply a work sheet of the protocals!
Marmoset Toolbag 3: We will look at how to get exported maps as well as the mesh into Marmoset and set up for render.

Important Information

This course also uses Maya it is not needed for the course but does explain more clearly what goes on with exports from ZBrush this program was used to make more clarity on what is happening.
Who this course is for:

Because the software uses multple programs I recommend Intermedate level students!
Anyone Intersted in creating game assets
Anyone interested in Exporting direct to Substance painter from Zbrush

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/37375.html

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