
在本课程中,您将学习如何使用多边形、雕刻和 CAD 程序来获得世界上最好的东西。非常强调使用所有程序的最强大方面来充分利用您的 3D 设计体验。您将学会在 3D Studio Max、Blender、Zbrush 和 Plasticity 中以良好的水平工作。您将了解如何在 Zbrush 中雕刻并利用 Zbrush 流畅且响应迅速的 dynamesh 系统在初始阶段快速探索您的设计。
您还将学习如何在仍处于雕刻阶段时快速绘画和设置配色方案。然后,您将学习如何在 3DS Max 和 Blender 中重新拓扑并继续您的设计。在创建更清晰、更简单的电影资产拓扑后,您将学习如何进一步完善、定义和细化您的对象以达到高标准。最后,您将学习如何将细分网格导出到 MoI 和 Plasticity,以添加清晰干净的 CAD 细节。
在本课程结束时,您将很好地掌握各种对象的建模,从有机大脑到面部再到机械腿和武器,您将能够创建一个生物或机甲,具有良好的肉质部分组合以及光滑锋利的硬表面物体。
Duration 68h 57m Project Files Included MP4
Arrimus Ultimate 3D Modeling Course
Info:
Updated version
New lessons and subtitles.
The directory structure is different.
Work with a variety of programs to supercharge your designs.
In this course you will learn how to work with polygon, sculpting, and CAD programs to get the best of all worlds. There is a strong emphasis on using the strongest aspects of all programs to get the most out of your 3D design experience. You will learn to work at a good level in 3D Studio Max, Blender, Zbrush, and Plasticity. You will learn how how sculpt in Zbrush and take advantage of Zbrush’s fluid and responsive dynamesh system to quickly explore your design in the initial stages.
You will also learn how to quickly paint and set up a color scheme while you are still in the sculpting phase. Then, you will learn how to retopologize and continue your design in 3DS Max and Blender. After creating cleaner simpler film asset topology you will learn how to further refine, define, and detail your object to a high standard. Finally, you will learn how to export your subdivision mesh to MoI and Plasticity to add crisp and clean CAD details.
At the end of this course you will have a good grasp on modeling a wide variety of objects, from organic brains to faces to mechanical legs and weapons and you will be able to create a creature or mech that has a good mix of fleshy parts as well as sleek and sharp hard surface objects.
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