Artstation – Revolver Tutorial – Industry Ready Weapon & Attachment Creation for Video Games

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大家好!我很高兴与您分享一个全新的、最先进的武器教程,其中包含 Blender 以及 Marmoset Toolbag 4 和 Substance Painter,用于烘焙、纹理和组合就绪渲染。创建一个可定制的左轮手枪和两个可安装的附件:一个手电筒和一个反射镜,就像现在几乎所有的 FPS 视频游戏一样。我们制造了完全可拆卸的左轮手枪:您甚至可以取下导轨。您不需要任何花钱的 Blender 插件,但我们会安装几个优秀的免费插件。文档包含在教程中,如果您想查看,可以在此处查看。

第 1 章 – BLENDER:建模、拆包和烘焙准备
本教程从 Blender 开始,同时依赖经过验证的建模技术、修改器、免费插件以及仔细研究参考图像,以确保我们捕捉到最小的细节。

一旦我们进入高模部分,我们将使用搅拌机的重新网格化功能,这是在基于修改器的非破坏性环境中创建高模模型的一种惊人方式,并具有出色的效果。

建模部分完成后,我们将跳转到 UV 编辑器并开始展开我们的网格,以便为以后的纹理提供完美的 UV 布局。为此,我们使用(免费)插件来最大化我们的纹理空间。不会留下任何像素!在本章的最后,我们将通过确保我们有正确的命名约定、平滑组设置以及分配的材料来准备低多边形和高多边形模型。

第 2 章 – 在 MARMOSET 中烘焙和在 SUBSTANCE PAINTER 中制作纹理 在
建模部分之后,我们将高模和低模导出到 Marmoset Toolbag 4,它具有可用的最佳烘焙工具。在这里,我们将烘焙我们的基本贴图,例如法线、对象空间法线、曲率、AO、位置以及厚度贴图。

当我们这样做时,我们将方便地绘制出我们在纹理的某些部分上的任何倾斜。

之后,我们将我们的贴图导入到 Substance Painter,在那里为左轮手枪创建两种不同的纹理版本:镀铬版本和涂有金属漆的版本。了解如何创建 alpha 纹理、使用各种材料、智能材料以及如何使用程序蒙版和生成器来形成磨损,从而产生照片般逼真的外观。

第 3 章 – MARMOSET TOOLBAG 4 中的
作品集就绪渲染 作为最后的润色,我们将短暂访问 Marmoset Toolbag 4,在那里我们创建作品集就绪渲染、转盘动画以及快速了解如何在 Blender 中安排场景和将其带回 Marmoset 进行场景合成渲染。本集可在 YouTube 上免费观看。

有什么要求?
建议使用我们在整个教程中使用的相同软件来学习课程:Blender、Substance Painter、Marmoset Toolbag 4 来进行烘焙和渲染。

谁是目标受众?
与所有 ChamferZone 教程一样,Revolver 教程面向初学者和中级。我避免大量使用快捷方式,以便您可以看到我使用了哪些操作。除了我解释每一步之外,您还可以随时暂停屏幕,由于我运行了一个关键操作插件,您将看到我正在使用哪些操作。该插件仅适用于 Blender,但这是最重要的地方。

Duration 19h Project Files Included MP4

Title: Artstation – Revolver Tutorial – Industry Ready Weapon & Attachment Creation for Video Games

Info:
INCLUDES:
19 HD Revolver Tutorial Video Files ~ around an hour per video.
+ 1 HD Introduction to Blender Video 2h long (for those completely new to Blender)
Essential reference images
Full audio commentary in English
ABOUT THE REVOLVER TUTORIAL
Hello everyone! I am happy to share with you an all new, state of the art weapon tutorial featuring Blender as well as Marmoset Toolbag 4 and Substance Painter for baking, texturing and portfolio ready renders. Create a customizable revolver together with two mountable attachment pieces for it: a flashlight as well as reflex scope as you would find it almost any FPS video game these days. We built the revolver fully detachable: you can even take the rail off. You won’t be needing any plugins for Blender that cost money but we will install a couple of excellent free plugins. Documentation is covered in the tutorial and can be seen here in case you want to take a look.

CHAPTER 1 – BLENDER: MODELING, UNWRAPPING & BAKING PREPARATION
The tutorial starts in Blender while relying on the proven modeling techniques, modifiers, free plugins as well as careful studying reference images to make sure we catch even the smallest details.

Once we get to the highpoly part we gonna make use blender’s remesher capabilities which is an amazing way to create highpoly models in a modifier based and non destructive environment and with excellent results.

After the modeling part is completed we will jump into the UV Editor and start unwrapping our mesh in order to have the perfect UV layout for out later texture. For that we make use of (free) plugins to max out our Texture Space. No pixel shall be left behind! At the end of this chapter we will prepare the low and highpoly model by making sure we have the right naming convention, smoothing group setup as well as materials assigned.

CHAPTER 2 – BAKING IN MARMOSET AND TEXTURING IN SUBSTANCE PAINTER
After the modeling part we export our high and lowpoly models over to Marmoset Toolbag 4 which has the best baking tools available. Here we will bake our base maps such as Normal, Object Space Normal, Curvature, AO, Position as well as the Thickness Map.

As we do that we will conveniently paint out any skewing that we have on some of the parts of the texture.

After that we will import our maps over to Substance Painter where create two different texture versions for the revolver: a chrome version as well as a metallic paint coated one. Learn how to create alpha textures, making use of various materials, smart materials and how to use procedural masks and generators to form up the wear and tear resulting in a photo realistic appearance.

CHAPTER 3 – PORTFOLIO READY RENDERS IN MARMOSET TOOLBAG 4
As a finishing touch we will make a short visit to Marmoset Toolbag 4 where we create portfolio ready renders, a turntable animation as well as having a quick look on how to arrange a scene in Blender and bringing it back to Marmoset for scene composition renders. This episode will be free to watch on YouTube.

WHAT ARE THE REQUIREMENTS?
It is recommended to follow the course with the same software we use throughout the tutorial: Blender, Substance Painter, Marmoset Toolbag 4 to do our bakes and renders in.

WHO IS THE TARGET AUDIENCE?
As all ChamferZone tutorials the Revolver tutorial is aimed at beginners as well as intermediate. I avoid heavy use of shortcuts so that you can see which actions I use. On top of me explaining every step you can also always pause the screen and you will see which actions I was using thanks to a key action plugin that I have running. This plugin only works for Blender but this is where it matters the most.

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