
Light 是一种语言。从行业专业人士那里学习该语言的基本组成部分(照明理论)。看到理论付诸行动。学习如何用光来控制情绪,并将其应用于创建引人注目的渲染。如果您正在寻求对照明理论的经典理解,并且还想看到现实世界的应用,那么本课程适合您。
概述
第 1 节:简介
第一讲 简介
第 2 节:照明理论
第2讲单源光理论
第 3 讲 3 点照明理论
第 3 部分:3D 灯光
第 4 讲“直接”光源
第 5 讲“间接”光源
第四节:实践:产品渲染工作坊
第六讲产品渲染工作坊
第 5 节:基于图像 (HDRI) 的照明
第 7 讲基于图像的 (HDRI) 照明简介
第 8 讲 HDRI 与传统照明的混合
第 6 节:渲染和合成
第 9 讲在 Blender 2.8 中设置渲染层
第 10 讲 在 Photoshop 中合成渲染通道
第 7 节:建筑照明
第11讲建筑照明
第 8 部分:签字
第12讲最后的想法
3D 建模师、产品设计师、动画师、摄影师、摄像师、内容创作者、平面设计师
Last updated 3/2020
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.87 GB | Duration: 2h 4m
3D lighting fundamentals for product rendering, VFX, and beyond
What you’ll learn
3D Lighting
Photorealistic Rendering
Lighting Theory
Requirements
Basic understanding of your 3D application of choice. For this course we will use Blender 2.8
Description
Light is a language. Learn the essential building blocks of that language (lighting theory) from an industry professional. See the theory put into action. Learn how to command emotion with light, and apply that toward creating compelling renders.If you are seeking a classical understanding of lighting theory, and also want to see real world application, this course is for you.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Lighting Theory
Lecture 2 Single Source Light Theory
Lecture 3 3-Point Lighting Theory
Section 3: 3D Lights
Lecture 4 “Direct” Light Sources
Lecture 5 “Indirect” Light Sources
Section 4: Practice: Product Rendering Workshop
Lecture 6 Product Rendering Workshop
Section 5: Image Based (HDRI) Lighting
Lecture 7 Introduction to Image Based (HDRI) Lighting
Lecture 8 Mixing HDRI with Traditional Lighting
Section 6: Rendering and Compositing
Lecture 9 Setting Up Render Layers in Blender 2.8
Lecture 10 Compositing Render Passes in Photoshop
Section 7: Architectural Lighting
Lecture 11 Architectural Lighting
Section 8: Sign-off
Lecture 12 Final Thoughts
3D Modelers,Product Designers,Animators,Photographers,Videographers,Content Creators,Graphic Designers
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