
本课程旨在学习用于建模,纹理化和渲染最先进的实时角色的深入技术。当学生着手为自己的作品集创建AAA游戏角色时,该班级的工作方式将类似于现场指导。学生应该期望涵盖头部和头发,服装元素,低聚UV以及为实时准备资产所需的处理过程,并完成材质和纹理创建工作以在最终引擎中建立最终模型并生成最终图像。请注意,这是一门高级课程,学生可以学习现有的角色和作品集。注意:这不是入门课程。
CGMA – Next Gen Character Creation Mentorship
Info:
This course has been designed to learn in-depth techniques for modeling, texturing and rendering a cutting edge real-time character. The class will work similarly to a live mentorship, as students approach the creation of AAA game characters for their portfolios. Students should expect to cover for head and hair, costume elements, low poly UV’s and processing required to get the asset real-time ready, and finishing with material and texture creation to set up the final model in engine with final images. Please note that this is an advanced class for students to push existing character(s) and portfolio pieces. NOTE: This is NOT an introductory course.
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