
从著名的概念设计师和插画家 Wouter Gort 那里学习为电影、游戏、电视节目等设计角色的专业工作流程。本课程涵盖了角色设计、道具开发、关键帧插图等基础知识,涵盖了提升角色工作流程所需的所有知识。
第 1 课
设计要点
第一课将涵盖很多方面。Wouter 将帮助您提出最初的想法,然后带您了解他在整个课程中使用的一些软件。将有单独的部分展示他在 Photoshop、Daz 3D、Blender 和 Fusion 360 中的首选技术。之后,您将学习设计原则,包括比例、形状理论、细节放置、颜色和价值。最后,您将使用所学的一切在 Photoshop 中创建角色的初步草图。
3 小时 48 分钟
37 堂课
第 2 课
角色设计
在本课中,Wouter 将设计两个不同的角色。对于他的主要角色,他将经历一个更传统的过程,即在他的模型上进行构建、摆姿势和绘图。线条艺术、颜色和照明都将位于不同的层上,因此可以轻松更改一个方面,而无需更改其他元素。第二个角色将利用 Wouter 所说的“角色创造者”,这是一种模块化技术,允许混合和匹配完成的服装部分,以便艺术家或客户以后轻松选择。
1 小时 35 分钟
14 堂课
第 3 课
道具设计
在本课中,Wouter 将设计三个独立的道具,每个道具都展示了完全不同的技术。第一个将在 Photoshop 中从头到尾创建,利用紧密的线条工作和对比例的深刻理解。第二个道具将使用 Fusion 360 完全以 3D 形式创建。然后第三个道具将是 2D/3D 混合体。这将在 Blender 中设计其基本形状,然后导出到 Photoshop 以填充各种细节。每种技术都有自己的优点和缺点,因此在充实自己的道具时请记住您需要哪些工具。
2 小时 33 分钟
32 个讲座
第 4 课
最终插图
现在设计已经完成,您可以开始创建一个同时使用您的角色和道具的插图。在本课中,Wouter 将创建两个独立的图像,每个图像都有自己独特的色调。这些将利用 2D 和 3D 的混合,将角色放置在场景中,照亮它们,然后在顶部创建线条和细节。这里的重点将是使用合成、动态照明和后期处理来创建引人注目的整体场景。
1 小时 52 分钟
17 堂课
Duration 9h 50m MP4
Title: Learn Squared – Designing Better Characters with Wouter Gort
Info:
Learn professional workflows to design characters for films, games, TV shows, and more from renowned concept designer and illustrator Wouter Gort. Covering everything from the fundamentals of character design, prop development, keyframe illustration, and more, this course covers everything you’ll need to know to level up your character workflow.
Lesson 1
Design Essentials
This first lesson will cover a lot of ground. Wouter will help you come up with your initial idea, then take you through some of the pieces of software he uses throughout the course. There will be separate sections showing his preferred techniques in Photoshop, Daz 3D, Blender and Fusion 360. Afterwards, you will learn the principles of design, including proportions, shape theory, detail placement, color and value. Finally, you will use everything you learned to create preliminary sketches of your character in Photoshop.
3 hrs & 48 mins
37 Lectures
Lesson 2
Character Design
In this lesson, Wouter will design two different characters. For his main character, he will go through a more traditional process of building, posing and then drawing on top of his model. The line art, color and lighting will all be on distinct layers, so one aspect can be easily altered without changing the other elements. The second character will utilize what Wouter calls the ‘Character Creator,’ a modular technique which allows mixing and matching of finished costume parts for easy selection later by the artist or clients.
1 hr & 35 mins
14 Lectures
Lesson 3
Prop Design
In this lesson, Wouter will design three separate props, each demonstrating a completely different technique. The first will be created from start to finish in Photoshop, utilizing tight line work and strong understanding of proportion. The second prop will be created entirely in 3D, using Fusion 360. Then the third prop will be a 2D/3D hybrid. This will have its base shapes designed in Blender, before being exported to Photoshop to fill in various details. Each technique has its own strengths and weaknesses, so keep in mind what tools you need when fleshing out your own prop.
2 hrs & 33 mins
32 Lectures
Lesson 4
Final Illustrations
Now that the designs have been finished, you can start creating an illustration which utilizes your character and prop together. In this lesson Wouter will create two separate images, each with its own distinct tone. These will utilize a blend of 2D and 3D by placing the character in a scene, lighting them, then creating linework and detail on top. The focus here will be on using composition, dynamic lighting and post-processing to create a compelling overall scene.
1 hr & 52 mins
17 Lectures
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