
硬表面车辆建模 – Maya 教程[11 小时 40 分钟] 包含的项目文件这是一个分步教程,展示了如何在 Maya 中为逼真的摩托车建模。本课程旨在教您如何将硬表面建模技能提升到一个新的水平。您将看到从头到尾创建的这辆摩托车。首先使用 Sketchfab 学习高级参考技术。
在超过 11 小时的教学视频中,掌握 Circularize、Lattice Deformer、追加到多边形、Quad Draw、斜角、对齐、沿曲线拉伸、动画快照、导入矢量艺术等技术。从头到尾观看此视频以了解整个过程或跳入任何课程以了解如何以实用的方式完成工具或技术。本教程假设您了解 Maya 界面。
将为您提供一个项目文件以进行跟进。文件:所有文件都需要 Maya 2020 或更新版本才能打开视频教程有 57 个视频教程,平均每个视频大约 10 分钟。可以按顺序查看这些内容,也可以随意跳入任何课程以学习特定技术。这是在 Maya 系列中创建高级硬表面车辆的一部分:该系列旨在展示从建模到渲染和照明的工作流程,但任何部分都可以视为一个独立的课程。其他课程将继续您在此处学习的内容,包括 UV 映射、创建颜色 ID、Substance 中的材料以及渲染和照明。您将获得正确的起始文件以进行后续操作。
Hardsurface 3D polygon modeling tips and tricks – Learn how to polygon model realistic 3D motorcycles in Maya 2020.
Last updated 4/2020
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 10.06 GB | Duration: 11h 43m
What you’ll learn
Learn how to model Hard Surface Vehicles in Maya
Circularize
Lattice Deformer
Append to Polygon
Quad Draw
Bevel
Snap Together Tool
Extrude along a Curve
Animation Snapshot
Importing Vector Art
And more….
Requirements
Understanding of the Maya interface.
Description
Hard Surface Vehicle Modeling – Maya Tutorial[11hr 40min] Project Files IncludedThis a step-by-step tutorial showing how to model a realistic motorcycle in Maya. This course is designed to teach you how to take your hard surface modeling skills to the next level. You will see this motorcycle created from start to finish. Start by learning advanced reference techniques using Sketchfab.
Master techniques such as Circularize, Lattice Deformer, Append to Polygon, Quad Draw, Bevel, Snap Together, Extruding Along a Curve, Animation Snapshot, Importing Vector Art and more in over 11 hours of instructional video. Watch this video from start to finish to see the entire process or jump into any lesson to see how a tool or technique is done in a practical way. This tutorial assumes you have a understanding of the Maya Interface.
You will be provided a project files to follow along.Files: All files need Maya 2020 or newer to openVideo TutorialsThere are 57 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique. This is part of the Creating Advanced Hard Surface Vehicles in Maya Series: The series is designed to show the workflow from Modeling to Rendering and Lighting but any part can be viewed as a stand alone lesson. Other Lessons that will continue on what you learned here will included, UV Mapping, Creating Color IDs, Materials in Substance, and Rendering and Lighting. You will be provided the proper starting files to follow along.

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