
在这个为期 6 周的课程中,学生将创建一个小型的小插图环境,重点关注植被和植物的创建。该过程将包括使用一棵树作为焦点,创建树皮纹理,将这些资产导入虚幻开发工具包,并组成最终的作品集准备镜头。讲座将演示几种不同的工具和工作流程来实现高质量的资产,这些工具包括 Maya、SpeedTree、Zbrush、Substance Designer/Painter 和 Unreal Development Kit。讲师将与每个学生单独合作,缩小参考范围和想法,以创建一个植被套件,用于构建强大的小插图环境。讲座将涵盖如何利用颜色、构图和范围来创建有凝聚力的外观。
完成后,每个学生的作品集都会有一个美观的作品,以及一个坚实的基础,这将转化为对视频游戏树叶管道的现代理解。在整个课程中,学生将了解现代树叶创作流程,以及解决大多数形式树叶问题的必要技能。到本课程结束时,学生将拥有一个良好的基础,可以转化为当前一代的视频游戏制作,一个完整的小插图环境作品,以及一个他们可以构建并广泛用于其他项目的植物套件。
Jeremy Huxley | Duration: 14:13 h | Video: H264 1920×1080 | Audio: AAC 44,1 kHz 2ch | 9,37 GB | Language: English
During this 6-week course, students will create a small vignette environment focusing heavily on the creation of vegetation and plants. The process will include using a tree as the focal point, creating a bark texture, importing these assets into Unreal Development Kit, and composing a final portfolio-ready shot. Lectures will demonstrate several different tools and workflows to achieve quality assets, tools that include Maya, SpeedTree, Zbrush, Substance Designer/Painter and the Unreal Development Kit. The instructor will work with each student individually to narrow down reference and ideas to create a vegetation kit with which to build a strong vignette environment. Lectures will cover how to utilize color, composition, and scope to create a cohesive look.
Upon completion each student will have an aesthetically pleasing piece for their portfolios, as well as a strong foundation that will translate into a modern understanding of the foliage pipeline for video games. Throughout the course, students will develop an understanding of the modern foliage creation pipeline, as well as the necessary skills to problem solve most forms of foliage. By the end of this course, students will have a great foundation that will translate into current generation video game production, a completed vignette environment piece for their portfolios, and a foliage kit they can build upon and use extensively for other projects.
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