
了解如何在 Blender 中创建 2D 游戏角色并为其制作动画,以便在 Unity 游戏引擎中使用。在本面向中级用户的课程中,Alan Thorn 概述了一个可靠的分步工作流程,用于构建、映射和动画制作吸引人的游戏角色,这些角色在游戏引擎中表现良好并有效工作。了解如何从导入的参考图像精确建模以制作有趣的角色。了解如何使用 Blender 强大的映射工具集展开和纹理角色模型。然后探索如何使用反向运动学来装配和配置您的角色,以创建逼真的动作。
然后为您的角色制作一个步行循环动画,可以无缝重复。最后,看看如何将您的角色导入 Unity 引擎以在游戏中发挥性能。在本课程结束时,您将了解一个灵活而强大的工作流程,用于制作使您的游戏栩栩如生的 2D 角色……更多关于讲师:Alan Thorn 是一位拥有 16 年行业经验的多学科游戏开发人员、作家和教育家。
他为 PC 桌面、移动和 VR 制作游戏。他创立了“Wax Lyrical Games”并创作了获奖游戏“Baron Wittard: Nemesis of Ragnarok”,担任设计师、程序员和艺术家。他撰写了 22 部有关游戏开发的技术书籍,并提供了 18 门视频培训课程。
这些课程涵盖游戏编程、Unity 开发、3D 建模和动画。此外,他还曾在 Teesside 大学担任高级讲师和 Uppingham School 的首席教师,从事游戏开发教育工作。他目前是国家电影电视学院的客座讲师和伦敦南岸大学的客座讲师。
Explore how to build, animate, and setup 2D game characters for your games!
Last updated 4/2017
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 900.81 MB | Duration: 4h 56m
What you’ll learn
Learn how to model and texture map 2D Characters
Learn how to animate a walk cycle
Learn how to import and use 2D Characters for games
Requirements
Access to Blender
Unity 5
Description
Learn how to create and animate 2D game characters in Blender, for use in the Unity Game Engine. In this course for intermediate users, Alan Thorn outlines a solid, step-by-step workflow for building, mapping and animating appealing game characters that perform well and work effectively in a game engine. See how to model precisely from imported reference images to make an interesting character. Learn how to unwrap and texture character models using Blender’s powerful mapping tool-set. Then explore how to rig and configure your character, complete with Inverse Kinematics, to create realistic motion.
And then animate a walk cycle for your character, which can be repeated seamlessly. Finally, see how to import your character to the Unity engine for performance in-game. By the end of this course you’ll understand a flexible and powerful workflow for making 2D characters that bring your games to life…More about the Instructor:Alan Thorn is a multidisciplinary game developer, author and educator with 16 years industry experience.
He makes games for PC desktop, Mobile and VR. He founded ‘Wax Lyrical Games’ and created the award-winning game ‘Baron Wittard: Nemesis of Ragnarok’, working as designer, programmer and artist. He has written twenty-two technical books on game development and presented eighteen video training courses.
These courses cover game-play programming, Unity development, 3d modelling and animation. Additionally, he has worked in game development education as a Senior Lecturer at Teesside University and a Lead Teacher for Uppingham School. He is currently a Visiting Lecturer at the National Film and Television School and a Visiting Lecturer at London South Bank University.
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