我们邀请了一支顶级客座讲师团队为您授课,所有课程均以 4.2 版本录制,旨在为您提供基本技能和高级技术,帮助您使用 Blender 将您的创意愿景变为现实。

第一阶段
网格建模
了解使用 Blender 构建 3D 形状的最重要工具和概念。无论您对游戏、动画、视觉效果、工业设计还是建筑感兴趣,网格建模都是一项至关重要的技能。
第 2 阶段
数字雕刻
拿起一个数字粘土球,让我们制作一些有趣的东西!使用 Blender 进行雕刻是最具艺术直觉的有机形状创作方法,非常适合生物、角色和自然形态。
第 3 阶段
灯光
通往更好渲染的大门。本课程涵盖了 Blender 照明的各个方面,从 Cycles 到 EEVEE Next 照明,并介绍了一些直接取自现实生活的主要照明方法。
第 4 阶段
材质与阴影
材质控制 3D 模型与光线的互动方式。掌握材质和着色器的基本知识对于渲染出令人惊叹的图像至关重要。
第 5 阶段
纹理
纹理为 3D 模型的表面添加了必要的细节和真实感,使其看起来更加真实有趣。深入了解 Blender 纹理的基本知识。
第 6 阶段
动画片
运动的艺术!动画是一种令人垂涎的艺术形式,它为静态场景注入了运动生命力。了解关键帧、f 曲线、挤压和拉伸、缓入缓出以及在 Blender 中让物体移动的所有其他方面的原理。
索具
就像我们的身体需要骨架一样,3D 模型也需要能够移动的骨架。骨架装配是利用骨架、骨骼约束和重量绘制来为角色准备运动的技术艺术。
第 8 阶段
物理
使用 Blender 体验激动人心的模拟世界!学习刚体和软体物理、碰撞、力场、布料、流体、烟雾、火焰和动态绘画等所有内容。
合成
很多人认为渲染就是整个过程的结束。其实不然!合成是解构和重建 3D 渲染的艺术,以便在渲染后实现最大程度的控制。
An Unprecedented Collection From 8 Incredible Blender instructors
We’ve invited a team of top-tier guest instructors to give you 9 courses, all recorded in 4.2 and designed to give you the essential skills and advanced techniques to transform your creative visions into reality using Blender.
Stage 1
Mesh Modeling
Learn the most important tools and concepts for building 3D shapes with Blender. Whether you’re interested in games, animation, visual effects, industrial design, or architecture, mesh modeling is a crucial skill set.
Stage 2
Digital Sculpting
Pick up a digital ball of clay and let’s make something interesting! Sculpting with Blender is the most artistically intuitive method of organic shape creation, ideal for creatures, characters, and natural formations.
Stage 3
Lighting
The gateway to better renders. This course covers all aspects of lighting with Blender, from Cycles to EEVEE Next lighting and going over some of the main lighting methods, taken directly from real life.
Stage 4
Materials & Shading
Materials control the way your 3D models interact with light. Having a basic knowledge of materials and shaders is crucial for rendering stunning images.
Stage 5
Texturing
Textures add essential details and realism to the surface of 3D models, making them look more authentic and interesting. Dive into the essentials of texturing with Blender.
Stage 6
Animation
The art of movement! Animation is a coveted art form that breathes kinematic life into static scenes. Learn the principles of keyframes, f-curves, squash and stretch, ease in and ease out, and all the other aspects of making things move in Blender.
Rigging
Like our bodies need a skeleton, 3D models need a rig that enables movement. Rigging is the technical art of preparing characters for motion with armatures, bone constraints and weight painting.
Stage 8
Physics
The exciting world of simulation with Blender! Learn everything from rigid and soft body physics, collisions, force fields, cloth, fluid, smoke, fire, and dynamic paint.
Compositing
A lot of people think the render is the end of the process. It’s not! Compositing is the art of deconstructing and reconstructing your 3D renders for maximum control after rendering.
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