
在本课程中,我将教您创建适合电影或游戏电影的专业全身角色的完整过程。
本课程适用于初学者和中级艺术家,因此在您深入学习之前,请确保您至少对 Blender 有基本的了解。我们首先介绍搅拌机界面并解释所有属性,然后进入编辑模式并解释基本建模工具,如拉伸、斜角、循环切割、旋转等。之后,我们开始对小型 3D 内饰进行建模。通过这个例子,我们通过建模、照明、体积光、阴影等最有用的技术使我们的场景看起来非常漂亮。我们还涵盖了诸如修改器、粒子系统、在着色中为我们的模型制作材质和纹理、使用 Node Wrangler、UV 编辑、UV 展开、如何添加标记接缝、将不同的材质应用于一个模型、链接传输数据以应用等主题一种材料到多个对象等等。
之后我们再举一个例子来解释搅拌机中的布料。我们制作一面旗帜并使用布料模拟和风力场对其进行动画处理。在模拟的下一部分中,我们将讨论 Wind 设置并使用 Rigid Body 制作一个球动画。稍后,我们将解释有关自发光的简单方法以及它对照明场景的重要性。因此,我们制作了 Emission 材质、Blender 标题和一些 Susan 的头像,并在这些内容上应用了不同的 Emission。最后,几何节点是混合器中非常强大且非常酷的节点系统,它可以让您获得更好的粒子系统结果。我们将通过它并使用blender 2.93的几何节点制作一个小猴子海滩。
因此,如果您希望创建 100% 由 Blender 制作的专业场景,那么本课程适合您。
您将学到什么
使用 Blender 并了解其界面
了解建模原理
学习动画基础知识
创建您自己的材料
UV 贴图并展开您的模型
布料模拟
新功能:几何节点!
渲染和合成漂亮的渲染
Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 48.0 KHz
Language: English | Size: 5.09 GB | Duration: 3h 0m
Use Blender for 3D Modeling, UV mapping, Video Games, Animation Simulation, Geometry Node. Beginners & intermediate
What you’ll learn
Use Blender and understand it’s interface
Understand the principles of modelling
Learn the basics of animation
Create your own materials
UV map and unwrap your models
Cloth Simulation
New: Geometry Nodes!
Render and composite beautiful renders
Description
In this course, I will teach you the complete process of creating a professional full body character that is ready for movies or for game cinematic.
This course is for beginners and intermediate artists so before you dive into this, make sure that you have at least a basic understanding of Blender. We start by introducing the blender interface and we explain all the properties then we go into the edit mode and explain the basic modeling tools such as extrude, bevel, loop cut, spin and more. After that we start modeling a small 3D interior. By this example we go through the most useful Technique for modeling, lighting, volumetric light, shading and more to make our scene very great looking interior. As well we cover topics like Modifiers , particle system, making material & texture to our model in Shading, using Node Wrangler, UV Editing, UV Unwrap, how to add Mark seam, apply different material to one model, Link-Transfer Data to Apply one material to multiple Object and more. The for the lighting we use a HDRI and we go through the Easy HDRI add-on & Emissive to the lamp, adding lights and HDRI to our scene, image as Plane add-on & take render a still image, adjusting our scene’s light to a night scene part 1, God rays or volumetric lights the we are correcting the forgotten parts and Final corrections for rendering at the end Render setting to make a final render
After that we take another example to explain the cloth in blender. We make a flag and animate it using Cloth simulation and wind force field. In the next part of simulation, we discus about the Wind setting and we make a ball animation using Rigid Body. Later on, we explain an easy way about the emissive and how important is that for lighting scene. So, we make Emission material, Blender title and some Susan’s head and we apply different emission on those. Finally, Geometry node which is very power full and very cool node system in blender which allow you to make better result the particle system. We will go through it and make a small monkeys Beach using geometry nodes of blender 2.93
So, if you are looking to create professional scene that is 100% made in Blender, then this course is for you.
Who this course is for:
Anyone who want to learn free 3D Software and they are beginners
Also, for Intermediates has Useful tips and tricks
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