The Gnomon Workshop – Creating Stylized Characters for Production

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了解如何根据概念创建可用于制作的风格化角色,并提供将最终结果呈现为高质量作品集的提示。Carol Cornils 揭示了她雕刻具有个性的程式化角色的完整过程,并分享了她将传统艺术概念应用于她的 3D 工作流程的方法。她还提供了她的个人建议,以帮助您的角色在您的作品集中脱颖而出。

这是一个中级研讨会,需要一些 ZBrush、Maya 和 Substance Painter 的知识。对于那些刚接触角色的人,Caros 更清楚地分享了她自己的过程,供初学者跟随。

本次研讨会包括 Carol 如何利用 Zremesher 和拓扑创建清晰干净的表面,以及如何使用简单的 UV 创建几何毛刷。她还与 Substance Painter 分享了她自己的材料混合技术,以说服风格化的角色。

在整个研讨会中,Carol 揭示了她在日常工作流程中使用的方法和捷径,以发现和释放角色设计的吸引力。她的有用技巧也可以应用于其他造型风格。通过完成本次研讨会,您应该已经开发了一些有助于加快您自己的角色设计和创建工作流程的技巧和捷径。

Carol 为本次工作坊提供了多个文件,包括阻塞相位 Monkey、具有 1k 纹理集的生产模型以及她用于烘焙的高拓扑版本;您还将找到一个 Maya 文件,其中包含她用于渲染的着色器设置。这些文件旨在让您有机会研究 Carol 的选择,并在此过程中帮助您解决自己的工作。

本次研讨会的原创概念由 Diego Oliva Monardes 提出。

Duration 6h MP4

Title: The Gnomon Workshop – Creating Stylized Characters for Production

Info:
Discover how to create a production-ready stylized character from a concept, complete with tips for presenting the final result as a high-quality portfolio piece. Carol Cornils reveals her complete process for sculpting stylized characters with personality and shares her methods for applying traditional art concepts to her 3D workflow. She also offers her personal advice for helping to make your characters stand out in your portfolio.

This is an intermediate-level workshop that expects some knowledge of ZBrush, Maya, and Substance Painter. For those new to blocking in characters, Caros shares her own process more clearly for beginners to follow along.

This workshop includes how Carol utilizes Zremesher and topology to create crisp and clean surfaces, as well as how to create geometry hair brushes with easy UVs. She also shares her own material-mixing techniques with Substance Painter for convincing stylized characters.

Throughout the workshop, Carol reveals the methods and shortcuts that she uses in her daily workflow to find and unleash the appeal in character designs. Her helpful tips can also be applied to other modeling styles. By completing this workshop, you should have developed some techniques and shortcuts that can help to speed up your own character design and creation workflow.

Carol is providing several files with this workshop, including the blocked-phase Monkey, the production model with 1k texture sets, and the high-topology version that she uses for baking; you’ll also find a Maya file with the shader setup that she uses for rendering. These files are designed to give you the opportunity to study Carol’s choices and help you troubleshoot your own work along the way.

The original concept featured in this workshop is by Diego Oliva Monardes.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/35657.html

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