
描述
这是一个关于制作可以进入视频游戏的九头蛇的系列讲座。我回顾了从 zspheres 到制作材料的每个步骤的想法。您还可以访问一个社区,在那里您可以提出问题、分享您的工作并最终变得更好。每节课都会有我在九头蛇上工作的加速镜头,同时给出我对这个过程的想法和一些提示。以这种格式而不是循序渐进地做这个系列的原因是,在循序渐进的过程中会丢失很多整体的思维过程,这个系列将更多地关注思维过程和整体概念。本系列可能对任何人都有益,从已经完成基本教程但需要帮助弄清楚如何完成某件事的初学者,到可能在某些方面遇到困难的中级用户。如果您已经完成了分步教程并希望扩展到制作自己的东西,我相信此视频将帮助您实现目标。在本系列讲座结束时,您应该有信心完成您的 3D 生物或角色目标,因为您知道如果遇到任何问题,您可以随时向社区提问,或者有信心自己查找并解决问题。
您将学到什么:
了解为游戏引擎创建 Hydra 的整个过程。
了解如何利用 Zspheres 等工具。
深入了解为游戏制作资产的 3D 艺术家的思维过程。
了解如何处理陷入困境的情况。
要求
Zbrush 的基础知识。
对 3D 管道的基本了解。
Zbrush、Cinema 4d、Substance Painter 推荐
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 6 lectures (59m) | Size: 1.36 GB
Lecture series on making a Hydra for a video game
What you’ll learn:
Understand the overall process of creating a Hydra for a Game Engine.
Learn how to take advantage of tools like Zspheres.
Gain insight into the thought process of a 3D artist who has made assets for games.
Understanding how to approach situations when you get stuck.
Requirements
Basic knowledge of Zbrush.
Basic understanding of 3D pipeline.
Zbrush, Cinema 4d, Substance Painter recommended
Description
This is a lecture series on making a Hydra that can go into a video game. I go over my thoughts on every step of the process from zspheres to making materials. You’ll also gain access to a community that will allow you to ask questions, share your work and ultimately become better. Each lesson will be sped up footage of me working on the hydra while giving my thoughts on the process and some tips. The reason for doing the series in this format vs step by step, is a lot overall thought process can be lost when doing step by step, this series will focus more on thought process and overall concepts. This series could be beneficial to anyone from beginners who have done the basic tutorials but need help figuring out how to get something done, to intermediate users who might struggle at some points. If you have done step by step tutorials and want to branch out into making your own stuff, I believe this video will help get you there. By the end of this lecture series you should have the confidence that you can accomplish your 3D creature or character goals knowing that if you run into any issues you can always ask the community or have the confidence to look it up and figure it out yourself.
Who this course is for
This series could be beneficial to anyone from beginners who have done the basic tutorials but need help figuring out how to get something done, to intermediate users who might struggle at some points.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/20084.html