Levelup – Terrain Erosion in Substance Designer – Bohdan Bilous

Levelup – Terrain Erosion in Substance Designer – Bohdan Bilous

Substance Designer是当今用途最广泛的程序之一。在本教程中,Bohdan Bilous在另一个Substance Designer用例中分享了他的技术–如何以程序方式创建逼真的侵蚀地形。Bohdan分步介绍了创建山形,侵蚀节点,颜色图以及最终演示的过程。

对于环境美术师来说,本教程已经有很长时间了。与使用传统的地形侵蚀软件相比,本教程将学到的技术使您几乎可以立即看到结果,并且输出始终可以平铺。

无论您是经验丰富的游戏艺术家,学生还是刚刚起步的人,都请阅读本教程并学习一些必不可少的技能和工作流程,以帮助您更快,更迭代,更灵活地工作。

Bohdan是在波兰工作的环境艺术家。他对艺术和游戏充满热情,并擅长为游戏创建道具,环境资产和纹理。物质设计师是他最喜欢用来创建程序材料的工具。他从事过涉及飞机力学和烹饪的仿真项目,以及Evropa Universals等项目。

Duration 3h 30m Project Files Included MP4

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Title: Levelup – Terrain Erosion in Substance Designer – Bohdan Bilous
Info:
Substance Designer is one of the most versatile programs around today. In this tutorial, Bohdan Bilous shares his techniques for yet another Substance Designer use case – how to create realistic looking eroded terrain procedurally. Step-by-step, Bohdan walks you through the process of creating mountain shapes, erosion nodes, color maps, as well as final presentation.

For the environment artist, this tutorial has been a long time coming. Compared to using traditional terrain erosion software, the techniques you will learn in this tutorial enables you to see results almost instantly, with the added benefit of the output always being tile-able.

Whether you’re a seasoned game artist, student, or someone just starting out, pick up this tutorial and learn some essential skills and workflows that will help you work faster, more iteratively, and with greater flexibility.

Bohdan is an Environment Artist working in Poland. He is passionate about art and games, and specializes in creating props, environment assets and textures for games. Substance designer is his favorite tool for creating procedural materials. He has worked on simulation projects that involve plane mechanics and cooking, as well as Evropa Universals and others.
Chapters

Reference
Base Shape
Fluvial Erosion
Set up Nodes
Slope Mask
Flow Node
Creating Masks
Water Layer
Base Color
Creating Noise
Warp Input
Noise Input
Advanced Color
Flow Exposure
Finalizing Material
Rendering
Software Used

– Substance Designer

– Marmoset Toolbag

Level

Intermediate

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/2763.html

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