
在本课程中,我们将解决如何设置介于 VFX 和动态图形之间的风格化、有机且略带令人毛骨悚然的皮肤生长效果。
在创建这种高度具体的效果时,观众将能够获得许多可以在他们的作品中实施的有用提示和技巧。
我们将使用多个协同工作的模拟从头开始设置效果。我们从一个自定义颗粒模拟开始,它驱动我们的牛皮纸皮肤模拟,进而影响头发模拟。一旦我们完成了我们的模拟,我们将把我们的变形几何体带回到我们的基础模型上。
在此之后,我们将介绍一些使用 Redshift 进行着色和渲染的内容。
我们将使用相当数量的 VEX,我们最终将得到一个干净、可重复使用的设置。
本课程面向 Houdini 的初学者和中级用户。
Duration 3h 18m Project Files Included MP4
Title: CGcircuit – Stylized Skin Growth in Houdini
Info:
In this course we’ll be tackling how to set up a stylized, organic and slightly creepy skin growth effect that sits somewhere between VFX and Motion Graphics.
While creating this highly specific effect the viewer will be able to pick up a bunch of useful tips and tricks that can be implemented into their work.
We will set up the effect from scratch using several simulations that work in unison. We start out with a custom grain simulation that drives our vellum skin simulation, which in turn influences the hair simulation. Once we’re done with our simulation we’ll bring back our deforming geometry onto our base model.
After this we’ll cover a bit of shading and rendering with Redshift.
We will use a decent amount of VEX and we will end up with a clean, reusable setup.
This course is aimed at beginners to intermediate users of Houdini.
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