
本教程是关于 Houdini 中的破坏系列教程的第一卷。
在本卷中,观众将了解生成断裂所需的一切,为破坏效果做准备,断裂是实现逼真和可控结果的基础,也是生成刚体动力学模拟的最重要步骤之一。
如果使用得当,压裂也可以成为一种强大的程序建模技术。
我们将超越 Voronoi 压裂并学习多种方法来为每个片段添加细节,同时仍保持低分辨率几何形状以供以后模拟,我们还将学习布尔压裂的优缺点,甚至手动创建片段以进行最终控制。最后,我们将了解 Houdini 17 及更高版本中新的 RBD 压裂工作流程;RBD 材料断裂。
本课程专为希望专门研究电视、电影或游戏破坏效果的初级到中级 Houdini 用户而设计。
看过本课程后,人们可以期望能够使用许多不同的技术来产生压裂,不仅以可控的方式而且以有效的方式,这取决于他们需要创建的效果的特定需求。
Duration 3h 18m Project Files Included MP4
Title: CGCircuit – Total Destruction Vol.1 Fracturing
Info:
Course Description
UPDATED FOR HOUDINI 18!
This tutorial is the first volume in a series of tutorials about Destruction in Houdini.
In this volume, the viewer will learn everything needed to generate fracturing in preparation for destruction effects, fracturing is fundamental in achieving realistic and controllable results and is one of the most important steps in the generation of Rigid Body Dynamic simulations.
When used effectively, fracturing can also be a powerful procedural modeling technique.
We will go beyond Voronoi fracturing and learn many ways to add detail to each fragment while still keeping low-resolution geometry for later simulations, we will also learn the pros and cons of boolean fracturing and even create fragmentation manually for ultimate control. Finally we will learn all about the new RBD Fracturing workflow in Houdini 17 and above; the RBD Material Fracture.
This course has been designed for beginner to intermediate level Houdini users wanting to specialize in destruction effects for television, films or games.
After viewing this course, people can expect to be able to generate fracturing using many different techniques, not only in a controllable way but also in an efficient manner, depending on the specific needs of the effects they need to create.
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