Gumroad – Essential Rock Creation Techniques

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在这个完全叙述的分步教程中,Daniel Castillo 与 Levelup.Digital 合作,分享他用于制作岩石的令人印象深刻的雕刻和纹理技术。对于任何想要学习如何从头到尾创建游戏就绪、逼真的岩石的人来说,这是一个必不可少的课程。

Daniel 首先分享他在 ZBrush 中的雕刻工作流程和画笔,然后是低多边形、UV 和贴图烘焙。本教程还涵盖了 Substance Painter 中的纹理以及他在 Marmoset Toolbag 中的演示。

无论您是摇滚创作新手,还是经验丰富的专业人士,都准备好学习一些有用的工具和技术!

Daniel Castillo 是来自西班牙的环境艺术家,以其令人惊叹的岩石雕刻而闻名。他独特而干净的风格确实使他的作品与众不同。他曾在瑞典的 Machine Games 和马德里的 Mercury Steam 工作过。

Video: .MP4, 1920×1080, 24 fps | Audio: AAC, 44.1 kHz, 2ch | Duration: 6h
Genre: eLearning | Language: English | Size: 4.31 GB

In this fully narrated, step-by-step tutorial Daniel Castillo teams up with Levelup.Digital to share his impressive sculpting and texturing techniques for creating rocks. This is an essential lesson for anyone looking to learn how to create game-ready, realistic rocks from start to finish.

Daniel starts by sharing his sculpting workflow and brushes in ZBrush, followed by low poly, UVs, and map baking. The tutorial also covers texturing in Substance Painter as well as his presentation in Marmoset Toolbag.

Whether you’re new to rock creation, or an experienced professional, get ready to pick up some useful tools and techniques!

Daniel Castillo is an Environment Artist from Spain well know for his amazing rock sculpts. His distinct and clean style really sets his work apart. He has experience working at Machine Games in Sweden and Mercury Steam in Madrid.

Contents

– 6 hours narrated, step-by-step video tutorial

– 1080 Resolution

– Stream video directly (for Studios who need downloadable files, get in touch)

– UI settings
– ZMaterials
– Brushes

Software Used
– ZBrush
– Substance Painter
– Blender
– xNormal
– Marmoset Toolbag

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/28362.html

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