
从零到英雄学习 Blender 3.2 通过创建一个非常酷且有趣的风格化 3D 环境场景。
您将学到什么
3D 艺术和 Blender 最基本的概念。
建模
UV 展开和纹理
如何创建 HDRI 以照亮我们的场景
PBR 纹理绘画
如何使用粒子系统
使用搅拌器节点为水、木头、混凝土、天空等创建程序纹理
创建实时摄像机运动
要求
所有 Blender 3.0x 版本都与本课程完全兼容。
绝对不需要使用 3D 或 Blender 的经验。
描述
嘿,这是来自艺术工作室的 Morteza。您可能是那些正在寻找包含大多数搅拌机重要主题的课程的人之一。这就是为什么我们创建了完整的初学者到高级搅拌机指南的原因。
我们将带您完成建模。UV 展开、纹理、PBR 纹理绘画、照明、真正平滑的摄像机移动等等。
本课程分为15章。并且在每一章中,您将逐步学习搅拌机。
首先,我们从非常基础的开始,带您了解搅拌机的基础知识,并为您准备下一章建模。在本部分结束时,您将学习如何为有趣的 3D 风格化霍比特人齿轮和树木建模。在本节中,您将学习创建简单和复杂模型所需的所有工具和技术。
之后,我们进入 UV 展开。在这里,我们将讨论不同的 UV 展开方式,并尝试解决在此过程中发生的问题和困难。
之后我们创建 HDRI。后来我们使用免费的easy-HDRI插件,最后我们使用搅拌机灯来增加更多的兴趣。当我们创建天空纹理时特别。
下一节是纹理。在这里,我们使用项目文件中包含的一些免费纹理来纹理整个场景。
之后我们跳到纹理绘画。在本节中,您将学习如何混合 2 个或更多纹理或 PBR 纹理并将它们绘制在表面上。稍后,当我们在水面上绘画并擦除它的某些部分时,您将了解更多相关信息。
,我们将使用粒子系统在表面上散布植物并产生烟雾或灰尘颗粒。
不仅有这些
你将学习
如何创建岩石并在其上添加徽标
如何使用搅拌机节点为水、木头、混凝土、天空等创建程序纹理。
最后,我们创建了一个真正平滑的摄像机运动,并使用 Evee 实时遍历我们的场景。
作为本课程的一部分,您可以访问所有这些惊人的资源。
Published 07/2022
Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 48.0 KHz
Language: English | Size: 7.09 GB | Duration: 37 lectures • 7h 33m
Learn Blender 3.2 from zero to hero By creating a very cool and interesting stylized 3d Environment scene.
What you’ll learn
The most fundamental concepts of 3D art and Blender.
Modeling
UV Unwrapping & Texturing
How to create HDRI for lighting our scene
PBR Texture painting
How to use particle system
Create procedural textures for water, wood, concrete, sky and more using blender nodes
Create a Real time Camera Movement
Requirements
All Blender 3.0x versions are fully compatible with this course.
Absolutely no experience with 3D or Blender is necessary.
Description
Hey this is Morteza from art studio. You might be one of those who are searching for a course that includes most of the blender important topics. That is why we have created complete beginners to advanced guide to blender.
We will take you through the Modeling. UV unwrapping, texturing, PBR texture painting, lighting, real smooth camera movement and much more.
This course is divided to 15 chapters. And in each chapter, you will learn blender step by step.
in the first, we start very basic, taking you through the fundamentals of blender and we prepare you for the next chapter which is Modeling. At the end of this part, you learn how to model an interesting 3d stylized hobbit cog and trees. during this section you will learn all the tools and techniques that is necessary for creating easy and complex models.
After that we jump into the UV Unwrapping. Here we talk about different way of UV Unwrapping & we try solve the problems and difficulties that happens during this process.
After that We create HDRI. Later we use free easy-HDRI add-on and we use blender lights for adding more interest at the end. special when we create sky texture.
Next section is the Texturing. here we texture the entire scene by using some free textures that is included in project file.
After that we jump to the texture painting. In this section you learn how to mix 2 or more texture or PBR texture and paint them on a surface. Later you will learn more about that when we paint on the water surface and we erase some of its parts.
, we will use particle system for spreading the plants on surfaces and for creating smoke or dust particles.
Not only these
You will learn
How to create Rocks & add logo on them
How to Create procedural textures for water, wood, concrete, sky and more using blender nodes.
Finally, we Create a Real smooth Camera Movement and we walk through our scene in real time using Evee.
As a part of this course, you get access to all of these amazing resources.
Who this course is for
Anyone who wants to learn computer graphics and 3D artwork – no experience needed!
Artists and game developers who want to learn Blender
Anyone who has started working with Blender, but want to advance their character creation and 3d environments modeling skills
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/35420.html