BLENDER: How to create and rig the Iron Giant

BLENDER: How to create and rig the Iron Giant

大家好,我叫Marwan Hussain,我是3D艺术家,我制作了有关Iron Giant的新课程,但是该课程与我在Udemy平台上的其他课程不同,在本课程中,我将教您如何进行索具,我们将学习如何从头到尾安装该机器人。

在开始讨论之前,让我们先谈谈我们将要做的事情,

在开始时,我们将学习如何从头到尾对整个机器人建模,这种建模称为“硬表面”,这很有趣,我们将学习如何正确着色模型,如何使用“斜面”修改器对称性以及其他修饰符

直到本节末尾(建模)获得一个很好的平滑结果为止

之后,我们将跳到下一部分,我将其称为“展开”,我们将学习如何正确展开硬表面模型,并最小化UV变形。
我将一步一步地展开所有片段,以便您学习如何做并让您更轻松。

在展开部分之后,我们将开始进行装配过程,在此过程中,我们将学习如何使用电枢以及如何装配所有必要的关节,以便您能够移动机器人并使它准备好进行一些动画制作。

最后一部分是纹理和渲染,这是非常重要的部分,因为最终结果取决于它。

我们将把项目导出到Substance Painter,在那里开始纹理之旅,我们将逐步学习如何从头开始制作逼真的PBR材料,还将学习如何添加诸如锈迹和灰尘之类的效果,使它看起来像旧的和肮脏的,

完成纹理制作过程后,所有这些操作都将由Substance Painter完成,我们将PBR纹理导入回Blender以进行渲染。

我将使用Cycles和Eevee渲染场景,然后,我们将使用合成器进行一些快速的后处理。

Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | VTT | Size: 15.9 GB | Duration: 19.5 hours

Description
What you’ll learn

modeling the Iron giant from start to finish
unwrapping the whole model from start to finish
Rigging, we will learn how to rig the robot so you can make it ready to animation
Texturing, we will use PBR mterial to make the robot looks realistic by using Substace Painter.
Rendering, we will make quick render to the final result with Cycles and Eevee.

Hi everyone, my name is Marwan Hussain, I’m a 3D artist I made a new course about Iron Giant but this course is different from my other courses on the Udemy platform, in this course I will teach you how to make rigging, we will learn how to r rig this robot from start to finish.

Before we jump to that let’s talk about what we will do in the beginning,

in the beginning, we will learn how to model the whole robot from start to finish, this kind of modeling call Hard surface, it’s a lot of fun we will learn how to shade your model correctly, how to use Bevel modifier symmetry, and other modifiers,

until we got a nice smooth result at the end of this section ( modeling )

After that we will jump to the next section I will call it Unwrapping, we will learn how to unwrap hard surface modeling correctly and reduce the UV distortion at the minimum
I will unwrap all the pieces one by one so you could learn how to do that and make it easier for you.

After the unwrapping section, we will start with the rig journey, in this journey, we will learn how to use armature and how to rig all necessary joint so you could be able to move your robot and make it ready for some animation.

the last section will be the Texturing and Rendering, this is very important section because the final result depends on it.

we will export the project to Substance Painter and we will start the texture journey there, we will learn how to make realistic PBR material from scratches step by step and we will learn how to add the wether effect like rust and dust so it looks old and dirty,

all of that will done with Substance Painter after we finish texturing journey we will import the PBR texture back to Blender to make the render.

I will render the scene with Cycles and Eevee, and after that, we will make some quick post-processing with the compositor.

此内容仅限VIP查看,请先
本站资源仅限VIP会员下载点击购买VIP会员

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/7208.html

赞 (0)
steven的头像steven
上一篇 2021年4月29日
下一篇 2021年4月29日

相关推荐

发表回复

登录后才能评论
分享本页
返回顶部