Creating 3D Environment Concepts with Mood & Story

了解如何利用 3D 环境概念有效地传达故事并唤起情感。在概念艺术家安迪·沃尔什 (Andy Walsh) 举办的这个 4.5 小时的研讨会中,您将了解他通过十年的经验改进设计环境的过程,这些环境可以吸引观众进入环境以建立情感联系。

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从参考收集和快速草图开始,Andy 逐步介绍了测量环境方向并确定需要在 3D 中创建内容的过程。从那时起,他结合使用 Adob​​e Medium、3D-Coat、Blender 和一点 ZBrush,组合出一个有趣的故事时刻,激发观众的好奇心。您将发现如何使用 Adob​​e Medium 轻松地遮挡整个环境,并了解如何使用 3D-Coat 快速有效地为数字雕塑添加真实感。您还将练习利用 Quixel MegaScans 的强大功能将 3D 创作与自然资产融合在一起。 Andy 的工作流程还包括在 Mixamo 和 Sketchfab 的帮助下插入角色的简单过程。

环境成形后,他展示了如何在 Blender 中渲染它并将其导出到 Photoshop,在 Photoshop 中添加故事的最后一层,以及完成细节和润色工作。正是在这个最后阶段,所有真正的魔法都发生了!这个研讨会是为对 Blender 有一定了解的艺术家而设计的,但他们可能会在添加活生生的角色和有机手工制作道具等必要的添加方面遇到困难。

 使用的软件
3D Coat Adob​​e Medium Blender ZBrush

Duration 4h 49m Project Files Included MP4

Title: The Gnomon Workshop – Creating 3D Environment Concepts with Mood & Story

Info:
Learn how to effectively communicate stories and evoke emotions with your 3D environment concepts. In this 4.5-hour workshop by Concept Artist Andy Walsh, you’ll discover the process he’s refined through a decade of experience to design environments that can draw the audience into an environment to establish an emotional connection.

Beginning with reference gathering and quick sketches, Andy walks through his process for gauging the direction of the environment, and determining what needs to be created in 3D. From there, he uses a combination of Adobe Medium, 3D-Coat, Blender, and a little ZBrush, to put together an intriguing story moment to invoke curiosity in the viewer. You’ll discover how Adobe Medium can be used to block-in an entire environment with surprising ease, and learn how you can quickly and effectively add realism to your digital sculpts using 3D-Coat. You’ll also practice harnessing the power of Quixel MegaScans to blend your 3D creations with natural assets. Andy’s workflow also includes his simple process for inserting characters with the help of Mixamo and Sketchfab.

Once the environment has taken shape, he shows how to render it out in Blender and export it into Photoshop where he adds the final layer of the story, along with finishing details and polish work. It’s here in this final phase where all the real magic happens! This workshop is designed for artists with some familiarity with Blender but who may struggle with the often necessary addition of adding in living characters and organic hand-made props.

SOFTWARE USED
3D Coat Adobe Medium Blender ZBrush

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/51458.html

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