
了解游戏艺术家如何使用各种软件来创建用于现实世界游戏的资产,同时塑造自己的独特环境。Mike Porter 是游戏行业 20 年的资深人士,曾在 Microsoft 和 Super X Studios 工作,在那里他从事反恐精英:条件零和光环 3 等项目。深入了解他的开发过程,因为他引导您完成在 Photoshop 中进行设计、在 ZBrush 中建模和雕刻以及渲染资产以放置在 Unreal 等游戏引擎中的过程。最终结果是游戏环境的简单垂直切片,但最终目标是向新的和中级游戏艺术家展示概念如何随着时间的推移而演变,要避免哪些陷阱,以及如何将新技术集成到现有的工作流程中。
Duration 2h 23m MP4
Title: Lynda – Sculpt a Game Environment
Info:
Learn how game artists work with a variety of software to create assets used in real-world games, while you sculpt a unique environment of your very own. Mike Porter is a 20-year veteran of the game industry, with stints at Microsoft and Super X Studios, where he worked on properties such as Counter-Strike: Condition Zero and Halo 3. Get an inside look at his development process, as he leads you through the process of designing in Photoshop, modeling and sculpting in ZBrush, and rendering assets for placement in a game engine like Unreal. The end result is a simple vertical slice of a game environment, but the ultimate goal is to show new and intermediate game artists how concepts are evolved over time, what pitfalls to avoid, and how to integrate new techniques into an existing workflow.
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