
学习如何使用 Master Control 进行动画制作是改进 Maya 动画工作流程的最佳方法之一。虽然 Master Control 通常用于放置 3D 角色,但它也可以简化动画流程——前提是正确使用。
高级动画师 Kevin Nguyen 在这场 4 小时的研讨会上教授的这种方法适用于所有级别的动画师,既可用于个人项目,也可用于专业制作镜头。在制作需要大量动作(尤其是非常复杂的角色机制)的镜头时,这种方法可以消除摆姿势过程中的许多技术障碍。
Kevin 的方法不仅简化了 Maya 中的动画流程,还能最终为动画师节省大量时间,而时间在制作中是极其宝贵的资源。本次研讨会将帮助动画师更自由地工作,将更多精力放在动画流程的艺术层面,而不是受制于技术层面。研讨会还提供了一些实用的工作流程技巧和窍门,以帮助提高任何现有动画工作流程的整体效率。
本次研讨会使用 Kiel Figgins 的 Peinto Anim Rig。
One of the best things you can do to improve your animation workflow in Maya is to learn how to animate with the Master Control. While the Master Control is generally used for the placement of 3D characters, it can also be used to make the animation process a lot simpler — providing that you use it correctly.
This method taught in this 4-hour workshop by Senior Animator Kevin Nguyen can be implemented by animators of all levels, and can be used in both personal projects or professional production shots. It eliminates a lot of the technical hurdles in posing when animating a shot that requires a lot of movements, especially very complex character mechanics.
Kevin’s method will not only simplify the process of animation in Maya, but should ultimately save the animator a lot of time, which is a precious commodity in production. This workshop will help animators to work more freely and focus more on the artistic side of the animation process, rather than being held back by the technical side. This workshop also offers useful workflow tips and tricks to help improve the overall efficiency of any existing animation workflow.
This workshop utilizes the Peinto Anim Rig by Kiel Figgins.
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