
视觉特效建模——头部位移雕刻
在本教程中,我从头到尾展示了我的工作流程和有关如何在生产工作流程中雕刻数字替身头部的技术。
使用为角色创建的纹理贴图,我从细化模型上的形状到雕刻精细的皮肤细节,最终得到一个准备好传递给外观开发的模型。
需要 Zbrush 的基本知识。
你会得到:
– 58 分钟的视频分成 5 个部分(1080p MP4 格式)
Duration 55m Project Files Included MP4
Title: Gumroad – VFX Modelling – Head displacement sculpting by David Frylund Otzen
Info:
VFX Modelling – Head Displacement Sculpting
In this tutorial I go from start to finish, showing my workflow and techniques on how to sculpt a digital double’s head in a production workflow.
Using the texture map created for the character, I go from refining shapes on the model to sculpting the fine skin detail, ending up with a model ready to be passed on to lookdev.
Basic knowledge of Zbrush required.
You will get:
– 58 minutes of video split into 5 parts (1080p in MP4 format)
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